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Use app id from the game in SteamGameServer
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parent
286d1926f3
commit
7dd1a72134
1 changed files with 16 additions and 6 deletions
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@ -83,6 +83,7 @@ bool Steam_GameServer::InitGameServer( uint32 unIP, uint16 usGamePort, uint16 us
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if (logged_in) return false; // may not be changed after logged in.
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server_data.set_appid(nGameAppId);
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set_version(pchVersionString);
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server_data.set_ip(unIP);
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server_data.set_port(usGamePort);
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@ -499,7 +500,7 @@ bool Steam_GameServer::BUpdateUserData( CSteamID steamIDUser, const char *pchPla
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bool Steam_GameServer::BSetServerType( uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort,
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uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode )
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{
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PRINT_DEBUG("'%s' '%s'", pchVersion, pchGameDir);
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PRINT_DEBUG("%u %u '%s' '%s'", unGameIP, unGamePort, pchVersion, pchGameDir);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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// Note: appid 55100 doesn't call InitGameServer(), it immediately calls this function
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@ -522,7 +523,9 @@ bool Steam_GameServer::BSetServerType( uint32 unServerFlags, uint32 unGameIP, ui
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bool Steam_GameServer::BSetServerType( int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort,
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uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode )
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{
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return BSetServerType(unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
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bool ret = BSetServerType(unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
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server_data.set_appid(nGameAppId);
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return ret;
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}
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// Updates server status values which shows up in the server browser and matchmaking APIs
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@ -855,7 +858,8 @@ void Steam_GameServer::RunCallbacks()
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PRINT_DEBUG("Sending Gameserver");
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Common_Message msg{};
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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server_data.set_appid(settings->get_local_game_id().AppID());
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if (server_data.appid() == 0)
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server_data.set_appid(settings->get_local_game_id().AppID());
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msg.set_allocated_gameserver(new Gameserver(server_data));
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msg.mutable_gameserver()->set_num_players(auth_manager->countInboundAuth());
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network->sendToAllIndividuals(&msg, true);
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@ -986,7 +990,9 @@ bool Steam_GameServer::GSSetServerType( int32 nGameAppId, uint32 unServerFlags,
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PRINT_DEBUG_ENTRY();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return BSetServerType(unServerFlags, unGameIP, unGamePort, 0, 0, pchGameDir, pchVersion, false);
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bool ret = BSetServerType(unServerFlags, unGameIP, unGamePort, 0, 0, pchGameDir, pchVersion, false);
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server_data.set_appid(nGameAppId);
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return ret;
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}
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bool Steam_GameServer::GSSetServerType2( int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode )
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@ -995,7 +1001,9 @@ bool Steam_GameServer::GSSetServerType2( int32 nGameAppId, uint32 unServerFlags,
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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SetSpectatorPort(unSpectatorPort);
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return BSetServerType(unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
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bool ret = BSetServerType(unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
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server_data.set_appid(nGameAppId);
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return ret;
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}
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bool Steam_GameServer::GSUpdateStatus2( int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName )
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@ -1068,7 +1076,9 @@ bool Steam_GameServer::GSSetServerType( int32 nGameAppId, uint32 unServerFlags,
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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SetSpectatorPort(unSpectatorPort);
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return BSetServerType(unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
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bool ret = BSetServerType(unServerFlags, unGameIP, unGamePort, unSpectatorPort, usQueryPort, pchGameDir, pchVersion, bLANMode);
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server_data.set_appid(nGameAppId);
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return ret;
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}
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bool Steam_GameServer::GSUpdateStatus( int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName )
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