mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2025-08-13 19:05:34 +02:00
don't check for ready flag in networking callback, save the chat message and exit, when the ovrlay is ready it will display it
This commit is contained in:
parent
917eea288a
commit
6c78d51240
1 changed files with 0 additions and 2 deletions
|
@ -1635,8 +1635,6 @@ void Steam_Overlay::networking_msg_received(Common_Message *msg)
|
||||||
{
|
{
|
||||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||||
|
|
||||||
if (!Ready()) return;
|
|
||||||
|
|
||||||
if (msg->has_steam_messages()) {
|
if (msg->has_steam_messages()) {
|
||||||
Friend frd;
|
Friend frd;
|
||||||
frd.set_id(msg->source_id());
|
frd.set_id(msg->source_id());
|
||||||
|
|
Loading…
Add table
Reference in a new issue