diff --git a/dll/settings_parser.cpp b/dll/settings_parser.cpp index c778dd9d..a7552703 100644 --- a/dll/settings_parser.cpp +++ b/dll/settings_parser.cpp @@ -1345,10 +1345,10 @@ static void parse_overlay_general_config(class Settings *settings_client, class } -// main::general::steam_game_stats_reports_dir +// main::misc::steam_game_stats_reports_dir static void parse_steam_game_stats_reports_dir(class Settings *settings_client, class Settings *settings_server) { - std::string line(common_helpers::string_strip(ini.GetValue("main::general", "steam_game_stats_reports_dir", ""))); + std::string line(common_helpers::string_strip(ini.GetValue("main::misc", "steam_game_stats_reports_dir", ""))); if (line.size()) { auto folder = common_helpers::to_absolute(line, get_full_program_path()); if (folder.size()) { diff --git a/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini b/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini index a053b983..31754f42 100644 --- a/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini +++ b/post_build/steam_settings.EXAMPLE/configs.main.EXAMPLE.ini @@ -57,10 +57,6 @@ matchmaking_server_details_via_source_query=0 # this is intended to debug some annoying scenarios, and best used with the debug build of the emu # default= crash_printer_location=./path/relative/to/dll/crashes.txt -# some Source-based games use the interface ISteamGameStats to report some stats -# you can make the emu save this data to a folder -# empty value = don't save anything (default), otherwise the path specified must be writable -steam_game_stats_reports_dir=./path/relative/to/dll/ [main::connectivity] # 1=prevent hooking OS networking APIs and allow any external requests @@ -119,3 +115,9 @@ disable_steamoverlaygameid_env_var=0 # https://developer.valvesoftware.com/wiki/Dedicated_Servers_List # default=0 enable_steam_preowned_ids=0 +# some Source-based games use the interface `ISteamGameStats` to report some stats +# you can make the emu save this data to a folder +# empty value = don't save anything (default) +# the emu will create the folders if they are missing but the path specified must be writable +# default= +steam_game_stats_reports_dir=./path/relative/to/dll/