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https://github.com/Detanup01/gbe_fork.git
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keep only boolean configs
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parent
77ea53b59e
commit
4860e2c079
6 changed files with 45 additions and 65 deletions
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@ -1,77 +1,56 @@
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[app]
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# make the game/app think we're playing on a beta branch
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is_beta_branch=false
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# force the name of the branch reported to the game/app, default=public
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# see also is_beta_branch
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force_branch_name=public
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# force SetAchievement() to always return true
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achievements_bypass=false
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[configs]
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# generate a stack trace file on crash, very primitive and won't always work
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crash_printer_location=./path/relative/to/dll/crashes.txt
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[general]
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# generate new app auth ticket
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new_app_ticket=1
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# generate/embed generate GC inside new App Ticket
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gc_token=1
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# disable avatar functionality
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disable_account_avatar=false
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disable_account_avatar=0
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# make the game/app think we're playing on a beta branch
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is_beta_branch=0
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# force SetAchievement() to always return true
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achievements_bypass=0
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# pretend steam is running on a steam deck
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steam_deck=0
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
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# not recommended to disable this
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disable_leaderboards_create_unknown=false
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# default=english
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# https://partner.steamgames.com/doc/store/localization/languages
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# check the column "API language code"
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force_language=english
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# country reported to the app when it calls the function Steam_Utils::GetIPCountry
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# get the alpha-2 code from: https://www.iban.com/country-codes
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# default=US
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ip_country=US
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disable_leaderboards_create_unknown=0
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them
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# not recommended
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immediate_gameserver_stats=false
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# generate new app auth ticket
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new_app_ticket=false
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# generate/embed generate GC inside new App Ticket
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gc_token=false
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# pretend steam is running on a steam deck
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steam_deck=false
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immediate_gameserver_stats=0
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# grab the server details for match making using an actual server query
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# not recommended
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matchmaking_server_details_via_source_query=0
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# use the proper type of the server list (internet, friends, etc...) when requested by the game
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# otherwise, the emu will always return the type "LAN server"
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# not recommended
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matchmaking_server_list_actual_type=0
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[connectivity]
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# prevent hooking OS networking APIs and allow any external requests
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# only used by the experimental builds on Windows
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disable_lan_only=false
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disable_lan_only=0
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# disable all steam networking interface functionality
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# this won't prevent games/apps from making external requests
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disable_networking=false
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disable_networking=0
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# pretend steam is running in offline mode
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offline=false
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# port used by the networking interface, default=47584
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force_listen_port=47584
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offline=0
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# prevent sharing stats and achievements with any game server,
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# this also disables the interface ISteamGameServerStats
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disable_sharing_stats_with_gameserver=false
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disable_sharing_stats_with_gameserver=0
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# do not send server details to the server browser
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# only works for game servers
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disable_source_query=false
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disable_source_query=0
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# enable sharing leaderboards scores with people playing the same game on the same network
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share_leaderboards_over_network=false
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[matchmaking]
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share_leaderboards_over_network=0
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# prevent lobby creation in steam matchmaking interface
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disable_lobby_creation=false
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# grab the server details for match making using an actual server query
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# not recommended
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server_details_via_source_query=false
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# use the proper type of the server list (internet, friends, etc...) when requested by the game
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# otherwise, the emu will always return the type "LAN server"
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# not recommended
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server_list_actual_type=false
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[steamhttp]
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disable_lobby_creation=0
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest()
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# make sure to:
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# * set disable_lan_only=false
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# * set disable_networking=false
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download_steamhttp_requests=false
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# * set disable_lan_only=0
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# * set disable_networking=0
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download_steamhttp_requests=0
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# force the function Steam_HTTP::SendHTTPRequest() to always succeed
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force_steamhttp_success=false
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force_steamhttp_success=0
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[overlay]
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# ---------------------
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@ -79,7 +58,7 @@ force_steamhttp_success=false
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# ---------------------
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#
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# enable the experimental overlay, might cause crashes
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enable_experimental_overlay=false
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enable_experimental_overlay=0
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# amount of time to wait before attempting to detect the renderer (DirectX, OpenGL, etc...) and start its hook
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# default=0
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overlay_hook_delay_sec=0
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@ -87,19 +66,14 @@ overlay_hook_delay_sec=0
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# default=15
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overlay_renderer_detector_timeout_sec=15
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# disable the achievements notifications
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disable_achievement_notification=false
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disable_achievement_notification=0
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# disable friends invitations and messages notifications
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disable_friend_notification=false
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disable_friend_notification=0
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# disable any warning in the overlay
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disable_warning_any=false
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disable_warning_any=0
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# disable the bad app ID warning in the overlay
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disable_warning_bad_appid=false
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disable_warning_bad_appid=0
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# disable the "WARNING Some steam_settings/force_*.txt files have been detected" warning in the overlay
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disable_warning_forced_setting=false
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disable_warning_forced_setting=0
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# disable the local_save warning in the overlay
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disable_warning_local_save=false
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disable_warning_local_save=0
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@ -0,0 +1 @@
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./path/relative/to/dll/crashes.txt
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@ -0,0 +1,2 @@
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rename to: force_branch_name.txt and put the name of the branch on a single line that you wish to report to the game.
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by default this is "public", you might want to look at is_beta_branch.EXAMPLE.txt
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@ -0,0 +1 @@
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english
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@ -0,0 +1 @@
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47584
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1
post_build/steam_settings.EXAMPLE/ip_country.EXAMPLE.txt
Normal file
1
post_build/steam_settings.EXAMPLE/ip_country.EXAMPLE.txt
Normal file
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@ -0,0 +1 @@
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US
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