diff --git a/build_linux.sh b/build_linux.sh index 3ff44e09..6a49b9a1 100644 --- a/build_linux.sh +++ b/build_linux.sh @@ -147,7 +147,7 @@ protoc_exe_64="$deps_dir/protobuf/install64/bin/protoc" parallel_exe="$third_party_build_dir/rush/rush" # https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html -common_compiler_args="-std=c++17 -fvisibility=hidden -fexceptions -fno-jump-tables" +common_compiler_args="-std=c++17 -fvisibility=hidden -fexceptions -fno-jump-tables -fno-char8_t" # third party dependencies (include folder + folder containing .a file) ssq_inc="$deps_dir/libssq/include" diff --git a/build_win.bat b/build_win.bat index da011d35..3b56525a 100644 --- a/build_win.bat +++ b/build_win.bat @@ -175,7 +175,7 @@ set "dos_stub_exe_64=%win_resources_src_dir%\file_dos_stub\file_dos_stub_64.exe" set "protoc_exe_32=%deps_dir%\protobuf\install32\bin\protoc.exe" set "protoc_exe_64=%deps_dir%\protobuf\install64\bin\protoc.exe" -set "common_compiler_args=/std:c++17 /MP%build_threads% /DYNAMICBASE /errorReport:none /nologo /utf-8 /EHsc /GF /GL- /GS" +set "common_compiler_args=/std:c++17 /MP%build_threads% /DYNAMICBASE /errorReport:none /nologo /utf-8 /Zc:char8_t- /EHsc /GF /GL- /GS" set "common_compiler_args_32=%common_compiler_args%" set "common_compiler_args_64=%common_compiler_args%" diff --git a/overlay_experimental/overlay/steam_overlay_translations.h b/overlay_experimental/overlay/steam_overlay_translations.h index bbeab8cb..caaca71c 100644 --- a/overlay_experimental/overlay/steam_overlay_translations.h +++ b/overlay_experimental/overlay/steam_overlay_translations.h @@ -6,3517 +6,3517 @@ const int TRANSLATION_BUFFER_SIZE = 256; // Friends_Indicator_Chat const char translationChat[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Chat", + u8"Chat", // 1 - Arabic - (const char *)u8"Chat", + u8"Chat", // 2 - Bulgarian - (const char *)u8"Чат", + u8"Чат", // 3 - Simplified Chinese - (const char *)u8"聊天", + u8"聊天", // 4 - Traditional Chinese - (const char *)u8"聊天", + u8"聊天", // 5 - Czech - (const char *)u8"Konverzace", + u8"Konverzace", // 6 - Danish - (const char *)u8"Chat", + u8"Chat", // 7 - Dutch - (const char *)u8"Chatten", + u8"Chatten", // 8 - Finnish - (const char *)u8"Chat", + u8"Chat", // 9 - French - (const char *)u8"Chat", + u8"Chat", // 10 - German - (const char *)u8"Chat", + u8"Chat", // 11 - Greek - (const char *)u8"Συνομιλία", + u8"Συνομιλία", // 12 - Hungarian - (const char *)u8"Csevegés", + u8"Csevegés", // 13 - Italian - (const char *)u8"Chat", + u8"Chat", // 14 - Japanese - (const char *)u8"チャット", + u8"チャット", // 15 - Korean - (const char *)u8"채팅", + u8"채팅", // 16 - Norwegian - (const char *)u8"Prat", + u8"Prat", // 17 - Polish - (const char *)u8"Czat", + u8"Czat", // 18 - Portuguese - (const char *)u8"Chat", + u8"Chat", // 19 - Brazilian Portuguese - (const char *)u8"Conversar", + u8"Conversar", // 20 - Romanian - (const char *)u8"Discuție", + u8"Discuție", // 21 - Russian - (const char *)u8"Чат", + u8"Чат", // 22 - Spanish - (const char *)u8"Chat", + u8"Chat", // 23 - Latin American - (const char *)u8"Chat", + u8"Chat", // 24 - Swedish - (const char *)u8"Chatt", + u8"Chatt", // 25 - Thai - (const char *)u8"แช็ต", + u8"แช็ต", // 26 - Turkish - (const char *)u8"Sohbet", + u8"Sohbet", // 27 - Ukrainian - (const char *)u8"Чат", + u8"Чат", // 28 - Vietnamese - (const char *)u8"Trò chuyện", + u8"Trò chuyện", // 29 - Croatian - (const char *)u8"Razgovor" + u8"Razgovor" }; const char translationCopyId[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Copy ID", + u8"Copy ID", // 1 - Arabic - (const char *)u8"Copy ID", + u8"Copy ID", // 2 - Bulgarian - (const char *)u8"Copy ID", + u8"Copy ID", // 3 - Simplified Chinese - (const char *)u8"Copy ID", + u8"Copy ID", // 4 - Traditional Chinese - (const char *)u8"Copy ID", + u8"Copy ID", // 5 - Czech - (const char *)u8"Kopírovat ID", + u8"Kopírovat ID", // 6 - Danish - (const char *)u8"Copy ID", + u8"Copy ID", // 7 - Dutch - (const char *)u8"Copy ID", + u8"Copy ID", // 8 - Finnish - (const char *)u8"Copy ID", + u8"Copy ID", // 9 - French - (const char *)u8"Copy ID", + u8"Copy ID", // 10 - German - (const char *)u8"Copy ID", + u8"Copy ID", // 11 - Greek - (const char *)u8"Copy ID", + u8"Copy ID", // 12 - Hungarian - (const char *)u8"Copy ID", + u8"Copy ID", // 13 - Italian - (const char *)u8"Copy ID", + u8"Copy ID", // 14 - Japanese - (const char *)u8"Copy ID", + u8"Copy ID", // 15 - Korean - (const char *)u8"Copy ID", + u8"Copy ID", // 16 - Norwegian - (const char *)u8"Copy ID", + u8"Copy ID", // 17 - Polish - (const char *)u8"Copy ID", + u8"Copy ID", // 18 - Portuguese - (const char *)u8"Copy ID", + u8"Copy ID", // 19 - Brazilian Portuguese - (const char *)u8"Copiar ID", + u8"Copiar ID", // 20 - Romanian - (const char *)u8"Copy ID", + u8"Copy ID", // 21 - Russian - (const char *)u8"Copy ID", + u8"Copy ID", // 22 - Spanish - (const char *)u8"Copy ID", + u8"Copy ID", // 23 - Latin American - (const char *)u8"Copy ID", + u8"Copy ID", // 24 - Swedish - (const char *)u8"Copy ID", + u8"Copy ID", // 25 - Thai - (const char *)u8"Copy ID", + u8"Copy ID", // 26 - Turkish - (const char *)u8"Copy ID", + u8"Copy ID", // 27 - Ukrainian - (const char *)u8"Copy ID", + u8"Copy ID", // 28 - Vietnamese - (const char *)u8"Copy ID", + u8"Copy ID", // 29 - Croatian - (const char *)u8"Copy ID", + u8"Copy ID", }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Friends_ProfileDetails_Action_InviteToGame const char translationInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Invite to Game", + u8"Invite to Game", // 1 - Arabic - (const char *)u8"Invite to Game", + u8"Invite to Game", // 2 - Bulgarian - (const char *)u8"Покана към игра", + u8"Покана към игра", // 3 - Simplified Chinese - (const char *)u8"邀请加入游戏", + u8"邀请加入游戏", // 4 - Traditional Chinese - (const char *)u8"邀請至遊戲", + u8"邀請至遊戲", // 5 - Czech - (const char *)u8"Pozvat do hry", + u8"Pozvat do hry", // 6 - Danish - (const char *)u8"Inviter til spil", + u8"Inviter til spil", // 7 - Dutch - (const char *)u8"Uitnodigen om mee te spelen", + u8"Uitnodigen om mee te spelen", // 8 - Finnish - (const char *)u8"Kutsu peliin", + u8"Kutsu peliin", // 9 - French - (const char *)u8"Inviter à jouer", + u8"Inviter à jouer", // 10 - German - (const char *)u8"Zu Spiel einladen", + u8"Zu Spiel einladen", // 11 - Greek - (const char *)u8"Πρόσκληση σε παιχνίδι", + u8"Πρόσκληση σε παιχνίδι", // 12 - Hungarian - (const char *)u8"Meghívás játékra", + u8"Meghívás játékra", // 13 - Italian - (const char *)u8"Invita a giocare", + u8"Invita a giocare", // 14 - Japanese - (const char *)u8"ゲームに招待", + u8"ゲームに招待", // 15 - Korean - (const char *)u8"게임 초대", + u8"게임 초대", // 16 - Norwegian - (const char *)u8"Inviter til spill", + u8"Inviter til spill", // 17 - Polish - (const char *)u8"Zaproś do gry", + u8"Zaproś do gry", // 18 - Portuguese - (const char *)u8"Convidar para jogar", + u8"Convidar para jogar", // 19 - Brazilian Portuguese - (const char *)u8"Convidar para partida", + u8"Convidar para partida", // 20 - Romanian - (const char *)u8"Invită la joc", + u8"Invită la joc", // 21 - Russian - (const char *)u8"Пригласить в игру", + u8"Пригласить в игру", // 22 - Spanish - (const char *)u8"Invitar a la partida", + u8"Invitar a la partida", // 23 - Latin American - (const char *)u8"Invitar a la partida", + u8"Invitar a la partida", // 24 - Swedish - (const char *)u8"Bjud in till spel", + u8"Bjud in till spel", // 25 - Thai - (const char *)u8"เชิญเข้าร่วมเกม", + u8"เชิญเข้าร่วมเกม", // 26 - Turkish - (const char *)u8"Oyuna Davet Et", + u8"Oyuna Davet Et", // 27 - Ukrainian - (const char *)u8"Запросити у гру", + u8"Запросити у гру", // 28 - Vietnamese - (const char *)u8"Mời vào trò chơi", + u8"Mời vào trò chơi", // 29 - Croatian - (const char *)u8"Pozovi u igru" + u8"Pozovi u igru" }; const char translationInviteAll[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Invite all", + u8"Invite all", // 1 - Arabic - (const char *)u8"Invite all", + u8"Invite all", // 2 - Bulgarian - (const char *)u8"Invite all", + u8"Invite all", // 3 - Simplified Chinese - (const char *)u8"Invite all", + u8"Invite all", // 4 - Traditional Chinese - (const char *)u8"Invite all", + u8"Invite all", // 5 - Czech - (const char *)u8"Pozvat všechny", + u8"Pozvat všechny", // 6 - Danish - (const char *)u8"Invite all", + u8"Invite all", // 7 - Dutch - (const char *)u8"Invite all", + u8"Invite all", // 8 - Finnish - (const char *)u8"Invite all", + u8"Invite all", // 9 - French - (const char *)u8"Invite all", + u8"Invite all", // 10 - German - (const char *)u8"Invite all", + u8"Invite all", // 11 - Greek - (const char *)u8"Invite all", + u8"Invite all", // 12 - Hungarian - (const char *)u8"Invite all", + u8"Invite all", // 13 - Italian - (const char *)u8"Invite all", + u8"Invite all", // 14 - Japanese - (const char *)u8"Invite all", + u8"Invite all", // 15 - Korean - (const char *)u8"Invite all", + u8"Invite all", // 16 - Norwegian - (const char *)u8"Invite all", + u8"Invite all", // 17 - Polish - (const char *)u8"Invite all", + u8"Invite all", // 18 - Portuguese - (const char *)u8"Invite all", + u8"Invite all", // 19 - Brazilian Portuguese - (const char *)u8"Convidar todos os jogadores", + u8"Convidar todos os jogadores", // 20 - Romanian - (const char *)u8"Invite all", + u8"Invite all", // 21 - Russian - (const char *)u8"Invite all", + u8"Invite all", // 22 - Spanish - (const char *)u8"Invite all", + u8"Invite all", // 23 - Latin American - (const char *)u8"Invite all", + u8"Invite all", // 24 - Swedish - (const char *)u8"Invite all", + u8"Invite all", // 25 - Thai - (const char *)u8"Invite all", + u8"Invite all", // 26 - Turkish - (const char *)u8"Invite all", + u8"Invite all", // 27 - Ukrainian - (const char *)u8"Invite all", + u8"Invite all", // 28 - Vietnamese - (const char *)u8"Invite all", + u8"Invite all", // 29 - Croatian - (const char *)u8"Invite all", + u8"Invite all", }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // friends_chat_accept_game_invite const char translationJoin[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Accept Game Invite", + u8"Accept Game Invite", // 1 - Arabic - (const char *)u8"Accept Game Invite", + u8"Accept Game Invite", // 2 - Bulgarian - (const char *)u8"Приемане на игрална покана", + u8"Приемане на игрална покана", // 3 - Simplified Chinese - (const char *)u8"接受游戏邀请", + u8"接受游戏邀请", // 4 - Traditional Chinese - (const char *)u8"接受遊戲邀請", + u8"接受遊戲邀請", // 5 - Czech - (const char *)u8"Přijmout pozvánku do hry", + u8"Přijmout pozvánku do hry", // 6 - Danish - (const char *)u8"Accepter spilinvitation", + u8"Accepter spilinvitation", // 7 - Dutch - (const char *)u8"Speluitnodiging accepteren", + u8"Speluitnodiging accepteren", // 8 - Finnish - (const char *)u8"Hyväksy pelikutsu", + u8"Hyväksy pelikutsu", // 9 - French - (const char *)u8"Accepter l'invitation au jeu", + u8"Accepter l'invitation au jeu", // 10 - German - (const char *)u8"Spieleinladung annehmen", + u8"Spieleinladung annehmen", // 11 - Greek - (const char *)u8"Αποδοχή πρόσκλησης παιχνιδιού", + u8"Αποδοχή πρόσκλησης παιχνιδιού", // 12 - Hungarian - (const char *)u8"Játék-meghívás elfogadása", + u8"Játék-meghívás elfogadása", // 13 - Italian - (const char *)u8"Accetta invito a giocare", + u8"Accetta invito a giocare", // 14 - Japanese - (const char *)u8"ゲーム招待の承認", + u8"ゲーム招待の承認", // 15 - Korean - (const char *)u8"게임 초대 수락", + u8"게임 초대 수락", // 16 - Norwegian - (const char *)u8"Godta spill-invitasjon", + u8"Godta spill-invitasjon", // 17 - Polish - (const char *)u8"Przyjmij zaproszenie do gry", + u8"Przyjmij zaproszenie do gry", // 18 - Portuguese - (const char *)u8"Aceitar convite", + u8"Aceitar convite", // 19 - Brazilian Portuguese - (const char *)u8"Aceitar convite para partida", + u8"Aceitar convite para partida", // 20 - Romanian - (const char *)u8"Acceptă invitația la joc", + u8"Acceptă invitația la joc", // 21 - Russian - (const char *)u8"Принять приглашение в игру", + u8"Принять приглашение в игру", // 22 - Spanish - (const char *)u8"Aceptar invitación a partida", + u8"Aceptar invitación a partida", // 23 - Latin American - (const char *)u8"Aceptar invitación a partida", + u8"Aceptar invitación a partida", // 24 - Swedish - (const char *)u8"Acceptera spelinbjudan", + u8"Acceptera spelinbjudan", // 25 - Thai - (const char *)u8"ยอมรับคำเชิญร่วมเกม", + u8"ยอมรับคำเชิญร่วมเกม", // 26 - Turkish - (const char *)u8"Oyun Davetini Kabul Et", + u8"Oyun Davetini Kabul Et", // 27 - Ukrainian - (const char *)u8"Прийняти запрошення до гри", + u8"Прийняти запрошення до гри", // 28 - Vietnamese - (const char *)u8"Nhập lời mời", + u8"Nhập lời mời", // 29 - Croatian - (const char *)u8"Prihvati poziv" + u8"Prihvati poziv" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // friends_chat_game_invite_details const char translationInvitedYouToJoinTheGame[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"%s has invited you to play %llu", + u8"%s has invited you to play %llu", // 1 - Arabic - (const char *)u8"%s has invited you to play %llu", + u8"%s has invited you to play %llu", // 2 - Bulgarian - (const char *)u8"%s Ви покани да играете %llu", + u8"%s Ви покани да играете %llu", // 3 - Simplified Chinese - (const char *)u8"%s 已邀请您玩 %llu", + u8"%s 已邀请您玩 %llu", // 4 - Traditional Chinese - (const char *)u8"%s 邀請您一同遊玩 %llu", + u8"%s 邀請您一同遊玩 %llu", // 5 - Czech - (const char *)u8"%s Vás pozval do hry %llu", + u8"%s Vás pozval do hry %llu", // 6 - Danish - (const char *)u8"%s har inviteret dig til at spille %llu", + u8"%s har inviteret dig til at spille %llu", // 7 - Dutch - (const char *)u8"%s heeft je uitgenodigd om %llu te spelen", + u8"%s heeft je uitgenodigd om %llu te spelen", // 8 - Finnish - (const char *)u8"%s on kutsunut sinut pelaamaan peliä %llu", + u8"%s on kutsunut sinut pelaamaan peliä %llu", // 9 - French - (const char *)u8"%s vous a invité à jouer à %llu", + u8"%s vous a invité à jouer à %llu", // 10 - German - (const char *)u8"%s hat Sie eingeladen, %llu zu spielen", + u8"%s hat Sie eingeladen, %llu zu spielen", // 11 - Greek - (const char *)u8"Ο %s σας προσκάλεσε να παίξετε %llu", + u8"Ο %s σας προσκάλεσε να παίξετε %llu", // 12 - Hungarian - (const char *)u8"%s játszani hívott a(z) %llu játékba.", + u8"%s játszani hívott a(z) %llu játékba.", // 13 - Italian - (const char *)u8"%s ti ha invitato a giocare a %llu", + u8"%s ti ha invitato a giocare a %llu", // 14 - Japanese - (const char *)u8"%s があなたを %llu のプレイに招待しています", + u8"%s があなたを %llu のプレイに招待しています", // 15 - Korean - (const char *)u8"%s님이 %llu 게임을 하자고 초대했습니다.", + u8"%s님이 %llu 게임을 하자고 초대했습니다.", // 16 - Norwegian - (const char *)u8"%s har invitert deg til å spille %llu", + u8"%s har invitert deg til å spille %llu", // 17 - Polish - (const char *)u8"%s zaprasza cię do gry w %llu", + u8"%s zaprasza cię do gry w %llu", // 18 - Portuguese - (const char *)u8"%s convidou-te para jogar %llu", + u8"%s convidou-te para jogar %llu", // 19 - Brazilian Portuguese - (const char *)u8"%s convidou você para jogar %llu", + u8"%s convidou você para jogar %llu", // 20 - Romanian - (const char *)u8"%s te-a invitat să jucați %llu", + u8"%s te-a invitat să jucați %llu", // 21 - Russian - (const char *)u8"%s приглашает вас в %llu", + u8"%s приглашает вас в %llu", // 22 - Spanish - (const char *)u8"%s te ha invitado a jugar a %llu", + u8"%s te ha invitado a jugar a %llu", // 23 - Latin American - (const char *)u8"%s te invitó a jugar %llu", + u8"%s te invitó a jugar %llu", // 24 - Swedish - (const char *)u8"%s har bjudit in dig att spela %llu", + u8"%s har bjudit in dig att spela %llu", // 25 - Thai - (const char *)u8"%s ได้เชิญคุณเล่น %llu", + u8"%s ได้เชิญคุณเล่น %llu", // 26 - Turkish - (const char *)u8"%s sizi %llu oynamaya davet etti", + u8"%s sizi %llu oynamaya davet etti", // 27 - Ukrainian - (const char *)u8"%s запросив вас пограти у %llu", + u8"%s запросив вас пограти у %llu", // 28 - Vietnamese - (const char *)u8"%s mời bạn chơi %llu", + u8"%s mời bạn chơi %llu", // 29 - Croatian - (const char *)u8"%s vas je pozvao igrati %llu" + u8"%s vas je pozvao igrati %llu" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Broadcast_Notification_Accept_Request const char translationAccept[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Accept", + u8"Accept", // 1 - Arabic - (const char *)u8"Accept", + u8"Accept", // 2 - Bulgarian - (const char *)u8"Приемане", + u8"Приемане", // 3 - Simplified Chinese - (const char *)u8"接受", + u8"接受", // 4 - Traditional Chinese - (const char *)u8"接受", + u8"接受", // 5 - Czech - (const char *)u8"Schválit", + u8"Schválit", // 6 - Danish - (const char *)u8"Accepter", + u8"Accepter", // 7 - Dutch - (const char *)u8"Accepteren", + u8"Accepteren", // 8 - Finnish - (const char *)u8"Hyväksy", + u8"Hyväksy", // 9 - French - (const char *)u8"Accepter", + u8"Accepter", // 10 - German - (const char *)u8"Annehmen", + u8"Annehmen", // 11 - Greek - (const char *)u8"Αποδοχή", + u8"Αποδοχή", // 12 - Hungarian - (const char *)u8"Elfogad", + u8"Elfogad", // 13 - Italian - (const char *)u8"Accetta", + u8"Accetta", // 14 - Japanese - (const char *)u8"承認", + u8"承認", // 15 - Korean - (const char *)u8"수락", + u8"수락", // 16 - Norwegian - (const char *)u8"Godta", + u8"Godta", // 17 - Polish - (const char *)u8"Akceptuj", + u8"Akceptuj", // 18 - Portuguese - (const char *)u8"Aceitar", + u8"Aceitar", // 19 - Brazilian Portuguese - (const char *)u8"Aceitar", + u8"Aceitar", // 20 - Romanian - (const char *)u8"Acceptă", + u8"Acceptă", // 21 - Russian - (const char *)u8"Принять", + u8"Принять", // 22 - Spanish - (const char *)u8"Aceptar", + u8"Aceptar", // 23 - Latin American - (const char *)u8"Aceptar", + u8"Aceptar", // 24 - Swedish - (const char *)u8"Acceptera", + u8"Acceptera", // 25 - Thai - (const char *)u8"ยอมรับ", + u8"ยอมรับ", // 26 - Turkish - (const char *)u8"Kabul Et", + u8"Kabul Et", // 27 - Ukrainian - (const char *)u8"Прийняти", + u8"Прийняти", // 28 - Vietnamese - (const char *)u8"Đồng ý", + u8"Đồng ý", // 29 - Croatian - (const char *)u8"Prihvati" + u8"Prihvati" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Broadcast_Notification_Ignore_Request const char translationRefuse[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Ignore", + u8"Ignore", // 1 - Arabic - (const char *)u8"Ignore", + u8"Ignore", // 2 - Bulgarian - (const char *)u8"Игнориране", + u8"Игнориране", // 3 - Simplified Chinese - (const char *)u8"忽略", + u8"忽略", // 4 - Traditional Chinese - (const char *)u8"忽略", + u8"忽略", // 5 - Czech - (const char *)u8"Odmítnout", + u8"Odmítnout", // 6 - Danish - (const char *)u8"Ignorer", + u8"Ignorer", // 7 - Dutch - (const char *)u8"Negeren", + u8"Negeren", // 8 - Finnish - (const char *)u8"Hylkää", + u8"Hylkää", // 9 - French - (const char *)u8"Ignorer", + u8"Ignorer", // 10 - German - (const char *)u8"Ignorieren", + u8"Ignorieren", // 11 - Greek - (const char *)u8"Αγνόηση", + u8"Αγνόηση", // 12 - Hungarian - (const char *)u8"Mellőz", + u8"Mellőz", // 13 - Italian - (const char *)u8"Ignora", + u8"Ignora", // 14 - Japanese - (const char *)u8"無視", + u8"無視", // 15 - Korean - (const char *)u8"무시", + u8"무시", // 16 - Norwegian - (const char *)u8"Ignorer", + u8"Ignorer", // 17 - Polish - (const char *)u8"Ignoruj", + u8"Ignoruj", // 18 - Portuguese - (const char *)u8"Ignorar", + u8"Ignorar", // 19 - Brazilian Portuguese - (const char *)u8"Ignorar", + u8"Ignorar", // 20 - Romanian - (const char *)u8"Ignoră", + u8"Ignoră", // 21 - Russian - (const char *)u8"Отклонить", + u8"Отклонить", // 22 - Spanish - (const char *)u8"Ignorar", + u8"Ignorar", // 23 - Latin American - (const char *)u8"Ignorar", + u8"Ignorar", // 24 - Swedish - (const char *)u8"Ignorera", + u8"Ignorera", // 25 - Thai - (const char *)u8"ละเว้น", + u8"ละเว้น", // 26 - Turkish - (const char *)u8"Yok say", + u8"Yok say", // 27 - Ukrainian - (const char *)u8"Відхилити", + u8"Відхилити", // 28 - Vietnamese - (const char *)u8"Phớt lờ", + u8"Phớt lờ", // 29 - Croatian - (const char *)u8"Ignoriraj" + u8"Ignoriraj" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Friends_ProfileDetails_Action_SendMessage const char translationSend[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Send Message", + u8"Send Message", // 1 - Arabic - (const char *)u8"Send Message", + u8"Send Message", // 2 - Bulgarian - (const char *)u8"Изпращане на съобщение", + u8"Изпращане на съобщение", // 3 - Simplified Chinese - (const char *)u8"发送消息", + u8"发送消息", // 4 - Traditional Chinese - (const char *)u8"傳送訊息", + u8"傳送訊息", // 5 - Czech - (const char *)u8"Odeslat zprávu", + u8"Odeslat zprávu", // 6 - Danish - (const char *)u8"Send besked", + u8"Send besked", // 7 - Dutch - (const char *)u8"Bericht verzenden", + u8"Bericht verzenden", // 8 - Finnish - (const char *)u8"Lähetä viesti", + u8"Lähetä viesti", // 9 - French - (const char *)u8"Envoyer un message", + u8"Envoyer un message", // 10 - German - (const char *)u8"Nachricht senden", + u8"Nachricht senden", // 11 - Greek - (const char *)u8"Αποστολή μηνύματος", + u8"Αποστολή μηνύματος", // 12 - Hungarian - (const char *)u8"Üzenet küldése", + u8"Üzenet küldése", // 13 - Italian - (const char *)u8"Invia un messaggio", + u8"Invia un messaggio", // 14 - Japanese - (const char *)u8"メッセージを送信", + u8"メッセージを送信", // 15 - Korean - (const char *)u8"메시지 보내기", + u8"메시지 보내기", // 16 - Norwegian - (const char *)u8"Send melding", + u8"Send melding", // 17 - Polish - (const char *)u8"Wyślij wiadomość", + u8"Wyślij wiadomość", // 18 - Portuguese - (const char *)u8"Enviar mensagem", + u8"Enviar mensagem", // 19 - Brazilian Portuguese - (const char *)u8"Enviar mensagem", + u8"Enviar mensagem", // 20 - Romanian - (const char *)u8"Trimite Mesaj", + u8"Trimite Mesaj", // 21 - Russian - (const char *)u8"Отправить сообщение", + u8"Отправить сообщение", // 22 - Spanish - (const char *)u8"Enviar mensaje", + u8"Enviar mensaje", // 23 - Latin American - (const char *)u8"Enviar mensaje", + u8"Enviar mensaje", // 24 - Swedish - (const char *)u8"Skicka meddelande", + u8"Skicka meddelande", // 25 - Thai - (const char *)u8"ส่งข้อความ", + u8"ส่งข้อความ", // 26 - Turkish - (const char *)u8"İleti Gönder", + u8"İleti Gönder", // 27 - Ukrainian - (const char *)u8"Надіслати повідомлення", + u8"Надіслати повідомлення", // 28 - Vietnamese - (const char *)u8"Gửi thông điệp", + u8"Gửi thông điệp", // 29 - Croatian - (const char *)u8"Pošalji Poruku" + u8"Pošalji Poruku" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // SettingsInGame_Enable & SettingsInGame_Overlay const char translationSteamOverlay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Steam Overlay", + u8"Steam Overlay", // 1 - Arabic - (const char *)u8"Steam Overlay", + u8"Steam Overlay", // 2 - Bulgarian - (const char *)u8"Steam слой", + u8"Steam слой", // 3 - Simplified Chinese u8"Steam 界面", // 4 - Traditional Chinese - (const char *)u8"Steam 內嵌介面", + u8"Steam 內嵌介面", // 5 - Czech - (const char *)u8"Překrytí služby Steam", + u8"Překrytí služby Steam", // 6 - Danish - (const char *)u8"Steam-overlayet", + u8"Steam-overlayet", // 7 - Dutch - (const char *)u8"Steam-overlay", + u8"Steam-overlay", // 8 - Finnish - (const char *)u8"Steam-yhteisönäkymä", + u8"Steam-yhteisönäkymä", // 9 - French - (const char *)u8"L'overlay Steam", + u8"L'overlay Steam", // 10 - German - (const char *)u8"Steam Overlay", + u8"Steam Overlay", // 11 - Greek - (const char *)u8"Επικάλυψης Steam", + u8"Επικάλυψης Steam", // 12 - Hungarian - (const char *)u8"Steam Átfedés", + u8"Steam Átfedés", // 13 - Italian - (const char *)u8"L'Overlay di Steam", + u8"L'Overlay di Steam", // 14 - Japanese - (const char *)u8"Steam オーバーレイ", + u8"Steam オーバーレイ", // 15 - Korean - (const char *)u8"Steam 오버레이", + u8"Steam 오버레이", // 16 - Norwegian - (const char *)u8"Steam-overlegg", + u8"Steam-overlegg", // 17 - Polish - (const char *)u8"Nakładkę Steam", + u8"Nakładkę Steam", // 18 - Portuguese - (const char *)u8"Painel Steam", + u8"Painel Steam", // 19 - Brazilian Portuguese - (const char *)u8"Painel Steam", + u8"Painel Steam", // 20 - Romanian - (const char *)u8"Interfață suplimentară Steam", + u8"Interfață suplimentară Steam", // 21 - Russian - (const char *)u8"Оверлей Steam", + u8"Оверлей Steam", // 22 - Spanish - (const char *)u8"Interfaz de Steam", + u8"Interfaz de Steam", // 23 - Latin American - (const char *)u8"Interfaz de Steam", + u8"Interfaz de Steam", // 24 - Swedish - (const char *)u8"Steams överlägg", + u8"Steams överlägg", // 25 - Thai - (const char *)u8"โอเวอร์เลย์ Steam", + u8"โอเวอร์เลย์ Steam", // 26 - Turkish - (const char *)u8"Steam Arayüz", + u8"Steam Arayüz", // 27 - Ukrainian - (const char *)u8"Оверлей Steam", + u8"Оверлей Steam", // 28 - Vietnamese - (const char *)u8"Lớp phủ Steam", + u8"Lớp phủ Steam", // 29 - Croatian - (const char *)u8"Steam Overlay" + u8"Steam Overlay" }; const char translationUserPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 1 - Arabic - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 2 - Bulgarian - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 3 - Simplified Chinese - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 4 - Traditional Chinese - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 5 - Czech - (const char *)u8"Uživatel: %s(%llu) hraje %u", + u8"Uživatel: %s(%llu) hraje %u", // 6 - Danish - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 7 - Dutch - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 8 - Finnish - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 9 - French - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 10 - German - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 11 - Greek - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 12 - Hungarian - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 13 - Italian - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 14 - Japanese - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 15 - Korean - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 16 - Norwegian - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 17 - Polish - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 18 - Portuguese - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 19 - Brazilian Portuguese - (const char *)u8"Username: %s(%llu) está jogando %u", + u8"Username: %s(%llu) está jogando %u", // 20 - Romanian - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 21 - Russian - (const char *)u8"Имя пользователя: %s(%llu) играет в %u", + u8"Имя пользователя: %s(%llu) играет в %u", // 22 - Spanish - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 23 - Latin American - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 24 - Swedish - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 25 - Thai - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 26 - Turkish - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 27 - Ukrainian - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 28 - Vietnamese - (const char *)u8"Username: %s(%llu) playing %u", + u8"Username: %s(%llu) playing %u", // 29 - Croatian - (const char *)u8"Igrač: %s(%llu) igra %u" + u8"Igrač: %s(%llu) igra %u" }; const char translationRenderer[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 1 - Arabic - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 2 - Bulgarian - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 3 - Simplified Chinese - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 4 - Traditional Chinese - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 5 - Czech - (const char *)u8"Vykreslovač: %s", + u8"Vykreslovač: %s", // 6 - Danish - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 7 - Dutch - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 8 - Finnish - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 9 - French - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 10 - German - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 11 - Greek - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 12 - Hungarian - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 13 - Italian - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 14 - Japanese - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 15 - Korean - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 16 - Norwegian - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 17 - Polish - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 18 - Portuguese - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 19 - Brazilian Portuguese - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 20 - Romanian - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 21 - Russian - (const char *)u8"Рендер: %s", + u8"Рендер: %s", // 22 - Spanish - (const char *)u8"Renderizador: %s", + u8"Renderizador: %s", // 23 - Latin American - (const char *)u8"Renderizador: %s", + u8"Renderizador: %s", // 24 - Swedish - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 25 - Thai - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 26 - Turkish - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 27 - Ukrainian - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 28 - Vietnamese - (const char *)u8"Renderer: %s", + u8"Renderer: %s", // 29 - Croatian - (const char *)u8"Renderer: %s" + u8"Renderer: %s" }; const char translationShowAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Show Achievements", + u8"Show Achievements", // 1 - Arabic - (const char *)u8"Show Achievements", + u8"Show Achievements", // 2 - Bulgarian - (const char *)u8"Show Achievements", + u8"Show Achievements", // 3 - Simplified Chinese - (const char *)u8"Show Achievements", + u8"Show Achievements", // 4 - Traditional Chinese - (const char *)u8"Show Achievements", + u8"Show Achievements", // 5 - Czech - (const char *)u8"Zobrazit achievementy", + u8"Zobrazit achievementy", // 6 - Danish - (const char *)u8"Show Achievements", + u8"Show Achievements", // 7 - Dutch - (const char *)u8"Show Achievements", + u8"Show Achievements", // 8 - Finnish - (const char *)u8"Show Achievements", + u8"Show Achievements", // 9 - French - (const char *)u8"Show Achievements", + u8"Show Achievements", // 10 - German - (const char *)u8"Show Achievements", + u8"Show Achievements", // 11 - Greek - (const char *)u8"Show Achievements", + u8"Show Achievements", // 12 - Hungarian - (const char *)u8"Show Achievements", + u8"Show Achievements", // 13 - Italian - (const char *)u8"Show Achievements", + u8"Show Achievements", // 14 - Japanese - (const char *)u8"Show Achievements", + u8"Show Achievements", // 15 - Korean - (const char *)u8"Show Achievements", + u8"Show Achievements", // 16 - Norwegian - (const char *)u8"Show Achievements", + u8"Show Achievements", // 17 - Polish - (const char *)u8"Show Achievements", + u8"Show Achievements", // 18 - Portuguese - (const char *)u8"Show Achievements", + u8"Show Achievements", // 19 - Brazilian Portuguese - (const char *)u8"Mostrar Conquistas", + u8"Mostrar Conquistas", // 20 - Romanian - (const char *)u8"Show Achievements", + u8"Show Achievements", // 21 - Russian - (const char *)u8"Показать Достижения", + u8"Показать Достижения", // 22 - Spanish - (const char *)u8"Mostrar Logros", + u8"Mostrar Logros", // 23 - Latin American - (const char *)u8"Mostrar Logros", + u8"Mostrar Logros", // 24 - Swedish - (const char *)u8"Show Achievements", + u8"Show Achievements", // 25 - Thai - (const char *)u8"Show Achievements", + u8"Show Achievements", // 26 - Turkish - (const char *)u8"Show Achievements", + u8"Show Achievements", // 27 - Ukrainian - (const char *)u8"Show Achievements", + u8"Show Achievements", // 28 - Vietnamese - (const char *)u8"Show Achievements", + u8"Show Achievements", // 29 - Croatian - (const char *)u8"Prikaži Postignuća" + u8"Prikaži Postignuća" }; // C:\Program Files (x86)\Steam\resource\overlay_*.txt // steam_menu_friends_settings const char translationSettings[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Settings", + u8"Settings", // 1 - Arabic - (const char *)u8"Settings", + u8"Settings", // 2 - Bulgarian - (const char *)u8"Настройки", + u8"Настройки", // 3 - Simplified Chinese - (const char *)u8"设置", + u8"设置", // 4 - Traditional Chinese - (const char *)u8"設定", + u8"設定", // 5 - Czech - (const char *)u8"Nastavení", + u8"Nastavení", // 6 - Danish - (const char *)u8"Indstillinger", + u8"Indstillinger", // 7 - Dutch - (const char *)u8"Instellingen", + u8"Instellingen", // 8 - Finnish - (const char *)u8"Asetukset", + u8"Asetukset", // 9 - French - (const char *)u8"Paramètres", + u8"Paramètres", // 10 - German - (const char *)u8"Einstellungen", + u8"Einstellungen", // 11 - Greek - (const char *)u8"Ρυθμίσεις", + u8"Ρυθμίσεις", // 12 - Hungarian - (const char *)u8"Beállítások", + u8"Beállítások", // 13 - Italian - (const char *)u8"Impostazioni", + u8"Impostazioni", // 14 - Japanese - (const char *)u8"設定", + u8"設定", // 15 - Korean - (const char *)u8"설정", + u8"설정", // 16 - Norwegian - (const char *)u8"Innstillinger", + u8"Innstillinger", // 17 - Polish - (const char *)u8"Ustawienia", + u8"Ustawienia", // 18 - Portuguese - (const char *)u8"Definições", + u8"Definições", // 19 - Brazilian Portuguese - (const char *)u8"Configurações", + u8"Configurações", // 20 - Romanian - (const char *)u8"Setări", + u8"Setări", // 21 - Russian - (const char *)u8"Настройки", + u8"Настройки", // 22 - Spanish - (const char *)u8"Parámetros", + u8"Parámetros", // 23 - Latin American - (const char *)u8"Parámetros", + u8"Parámetros", // 24 - Swedish - (const char *)u8"Inställningar", + u8"Inställningar", // 25 - Thai - (const char *)u8"การตั้งค่า", + u8"การตั้งค่า", // 26 - Turkish - (const char *)u8"Ayarlar", + u8"Ayarlar", // 27 - Ukrainian - (const char *)u8"Налаштування", + u8"Налаштування", // 28 - Vietnamese - (const char *)u8"Thiết lập", + u8"Thiết lập", // 29 - Croatian - (const char *)u8"Postavke" + u8"Postavke" }; // C:\Program Files (x86)\Steam\resource\overlay_*.txt // steam_menu_friends_view const char translationFriends[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Friends", + u8"Friends", // 1 - Arabic - (const char *)u8"Friends", + u8"Friends", // 2 - Bulgarian - (const char *)u8"Приятели", + u8"Приятели", // 3 - Simplified Chinese - (const char *)u8"好友", + u8"好友", // 4 - Traditional Chinese - (const char *)u8"好友", + u8"好友", // 5 - Czech - (const char *)u8"Přátelé", + u8"Přátelé", // 6 - Danish - (const char *)u8"Venner", + u8"Venner", // 7 - Dutch - (const char *)u8"Vrienden", + u8"Vrienden", // 8 - Finnish - (const char *)u8"Kaverit", + u8"Kaverit", // 9 - French - (const char *)u8"Contacts", + u8"Contacts", // 10 - German - (const char *)u8"Freunde", + u8"Freunde", // 11 - Greek - (const char *)u8"Φίλοι", + u8"Φίλοι", // 12 - Hungarian - (const char *)u8"Barátok", + u8"Barátok", // 13 - Italian - (const char *)u8"Amici", + u8"Amici", // 14 - Japanese - (const char *)u8"フレンド", + u8"フレンド", // 15 - Korean - (const char *)u8"친구", + u8"친구", // 16 - Norwegian - (const char *)u8"Venner", + u8"Venner", // 17 - Polish - (const char *)u8"Znajomi", + u8"Znajomi", // 18 - Portuguese - (const char *)u8"Amigos", + u8"Amigos", // 19 - Brazilian Portuguese - (const char *)u8"Amigos", + u8"Amigos", // 20 - Romanian - (const char *)u8"Prieteni", + u8"Prieteni", // 21 - Russian - (const char *)u8"Друзья", + u8"Друзья", // 22 - Spanish - (const char *)u8"Amigos", + u8"Amigos", // 23 - Latin American - (const char *)u8"Amigos", + u8"Amigos", // 24 - Swedish - (const char *)u8"Vänner", + u8"Vänner", // 25 - Thai - (const char *)u8"เพื่อน", + u8"เพื่อน", // 26 - Turkish - (const char *)u8"Arkadaşlar", + u8"Arkadaşlar", // 27 - Ukrainian - (const char *)u8"Друзі", + u8"Друзі", // 28 - Vietnamese - (const char *)u8"Bạn bè", + u8"Bạn bè", // 29 - Croatian - (const char *)u8"Prijatelji" + u8"Prijatelji" }; const char translationAchievementWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Achievement Window", + u8"Achievement Window", // 1 - Arabic - (const char *)u8"Achievement Window", + u8"Achievement Window", // 2 - Bulgarian - (const char *)u8"Achievement Window", + u8"Achievement Window", // 3 - Simplified Chinese - (const char *)u8"Achievement Window", + u8"Achievement Window", // 4 - Traditional Chinese - (const char *)u8"Achievement Window", + u8"Achievement Window", // 5 - Czech - (const char *)u8"Okno achievementů", + u8"Okno achievementů", // 6 - Danish - (const char *)u8"Achievement Window", + u8"Achievement Window", // 7 - Dutch - (const char *)u8"Achievement Window", + u8"Achievement Window", // 8 - Finnish - (const char *)u8"Achievement Window", + u8"Achievement Window", // 9 - French - (const char *)u8"Achievement Window", + u8"Achievement Window", // 10 - German - (const char *)u8"Achievement Window", + u8"Achievement Window", // 11 - Greek - (const char *)u8"Achievement Window", + u8"Achievement Window", // 12 - Hungarian - (const char *)u8"Achievement Window", + u8"Achievement Window", // 13 - Italian - (const char *)u8"Achievement Window", + u8"Achievement Window", // 14 - Japanese - (const char *)u8"Achievement Window", + u8"Achievement Window", // 15 - Korean - (const char *)u8"Achievement Window", + u8"Achievement Window", // 16 - Norwegian - (const char *)u8"Achievement Window", + u8"Achievement Window", // 17 - Polish - (const char *)u8"Achievement Window", + u8"Achievement Window", // 18 - Portuguese - (const char *)u8"Achievement Window", + u8"Achievement Window", // 19 - Brazilian Portuguese - (const char *)u8"Janela de conquistas", + u8"Janela de conquistas", // 20 - Romanian - (const char *)u8"Achievement Window", + u8"Achievement Window", // 21 - Russian - (const char *)u8"Окно Достижений", + u8"Окно Достижений", // 22 - Spanish - (const char *)u8"Ventana de Logros", + u8"Ventana de Logros", // 23 - Latin American - (const char *)u8"Achievement Window", + u8"Achievement Window", // 24 - Swedish - (const char *)u8"Achievement Window", + u8"Achievement Window", // 25 - Thai - (const char *)u8"Achievement Window", + u8"Achievement Window", // 26 - Turkish - (const char *)u8"Achievement Window", + u8"Achievement Window", // 27 - Ukrainian - (const char *)u8"Achievement Window", + u8"Achievement Window", // 28 - Vietnamese - (const char *)u8"Achievement Window", + u8"Achievement Window", // 29 - Croatian - (const char *)u8"Prozor Postignuća" + u8"Prozor Postignuća" }; const char translationListOfAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"List of achievements", + u8"List of achievements", // 1 - Arabic - (const char *)u8"List of achievements", + u8"List of achievements", // 2 - Bulgarian - (const char *)u8"List of achievements", + u8"List of achievements", // 3 - Simplified Chinese - (const char *)u8"List of achievements", + u8"List of achievements", // 4 - Traditional Chinese - (const char *)u8"List of achievements", + u8"List of achievements", // 5 - Czech - (const char *)u8"Seznam achievementů", + u8"Seznam achievementů", // 6 - Danish - (const char *)u8"List of achievements", + u8"List of achievements", // 7 - Dutch - (const char *)u8"List of achievements", + u8"List of achievements", // 8 - Finnish - (const char *)u8"List of achievements", + u8"List of achievements", // 9 - French - (const char *)u8"List of achievements", + u8"List of achievements", // 10 - German - (const char *)u8"List of achievements", + u8"List of achievements", // 11 - Greek - (const char *)u8"List of achievements", + u8"List of achievements", // 12 - Hungarian - (const char *)u8"List of achievements", + u8"List of achievements", // 13 - Italian - (const char *)u8"List of achievements", + u8"List of achievements", // 14 - Japanese - (const char *)u8"List of achievements", + u8"List of achievements", // 15 - Korean - (const char *)u8"List of achievements", + u8"List of achievements", // 16 - Norwegian - (const char *)u8"List of achievements", + u8"List of achievements", // 17 - Polish - (const char *)u8"List of achievements", + u8"List of achievements", // 18 - Portuguese - (const char *)u8"List of achievements", + u8"List of achievements", // 19 - Brazilian Portuguese - (const char *)u8"Lista de conquistas", + u8"Lista de conquistas", // 20 - Romanian - (const char *)u8"List of achievements", + u8"List of achievements", // 21 - Russian - (const char *)u8"Список достижений", + u8"Список достижений", // 22 - Spanish - (const char *)u8"Lista de Logros", + u8"Lista de Logros", // 23 - Latin American - (const char *)u8"List of achievements", + u8"List of achievements", // 24 - Swedish - (const char *)u8"List of achievements", + u8"List of achievements", // 25 - Thai - (const char *)u8"List of achievements", + u8"List of achievements", // 26 - Turkish - (const char *)u8"List of achievements", + u8"List of achievements", // 27 - Ukrainian - (const char *)u8"List of achievements", + u8"List of achievements", // 28 - Vietnamese - (const char *)u8"List of achievements", + u8"List of achievements", // 29 - Croatian - (const char *)u8"Popis postignuća" + u8"Popis postignuća" }; const char translationAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Achievements", + u8"Achievements", // 1 - Arabic - (const char *)u8"Achievements", + u8"Achievements", // 2 - Bulgarian - (const char *)u8"Achievements", + u8"Achievements", // 3 - Simplified Chinese - (const char *)u8"Achievements", + u8"Achievements", // 4 - Traditional Chinese - (const char *)u8"Achievements", + u8"Achievements", // 5 - Czech - (const char *)u8"Achievementy", + u8"Achievementy", // 6 - Danish - (const char *)u8"Achievements", + u8"Achievements", // 7 - Dutch - (const char *)u8"Achievements", + u8"Achievements", // 8 - Finnish - (const char *)u8"Achievements", + u8"Achievements", // 9 - French - (const char *)u8"Achievements", + u8"Achievements", // 10 - German - (const char *)u8"Achievements", + u8"Achievements", // 11 - Greek - (const char *)u8"Achievements", + u8"Achievements", // 12 - Hungarian - (const char *)u8"Achievements", + u8"Achievements", // 13 - Italian - (const char *)u8"Achievements", + u8"Achievements", // 14 - Japanese - (const char *)u8"Achievements", + u8"Achievements", // 15 - Korean - (const char *)u8"Achievements", + u8"Achievements", // 16 - Norwegian - (const char *)u8"Achievements", + u8"Achievements", // 17 - Polish - (const char *)u8"Achievements", + u8"Achievements", // 18 - Portuguese - (const char *)u8"Achievements", + u8"Achievements", // 19 - Brazilian Portuguese - (const char *)u8"Conquistas", + u8"Conquistas", // 20 - Romanian - (const char *)u8"Achievements", + u8"Achievements", // 21 - Russian - (const char *)u8"Достижения", + u8"Достижения", // 22 - Spanish - (const char *)u8"Logros", + u8"Logros", // 23 - Latin American - (const char *)u8"Achievements", + u8"Achievements", // 24 - Swedish - (const char *)u8"Achievements", + u8"Achievements", // 25 - Thai - (const char *)u8"Achievements", + u8"Achievements", // 26 - Turkish - (const char *)u8"Achievements", + u8"Achievements", // 27 - Ukrainian - (const char *)u8"Achievements", + u8"Achievements", // 28 - Vietnamese - (const char *)u8"Achievements", + u8"Achievements", // 29 - Croatian - (const char *)u8"Postignuća" + u8"Postignuća" }; const char translationHiddenAchievement[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"hidden achievement", + u8"hidden achievement", // 1 - Arabic - (const char *)u8"hidden achievement", + u8"hidden achievement", // 2 - Bulgarian - (const char *)u8"hidden achievement", + u8"hidden achievement", // 3 - Simplified Chinese - (const char *)u8"hidden achievement", + u8"hidden achievement", // 4 - Traditional Chinese - (const char *)u8"hidden achievement", + u8"hidden achievement", // 5 - Czech - (const char *)u8"Skrytý achievement", + u8"Skrytý achievement", // 6 - Danish - (const char *)u8"hidden achievement", + u8"hidden achievement", // 7 - Dutch - (const char *)u8"hidden achievement", + u8"hidden achievement", // 8 - Finnish - (const char *)u8"hidden achievement", + u8"hidden achievement", // 9 - French - (const char *)u8"hidden achievement", + u8"hidden achievement", // 10 - German - (const char *)u8"hidden achievement", + u8"hidden achievement", // 11 - Greek - (const char *)u8"hidden achievement", + u8"hidden achievement", // 12 - Hungarian - (const char *)u8"hidden achievement", + u8"hidden achievement", // 13 - Italian - (const char *)u8"hidden achievement", + u8"hidden achievement", // 14 - Japanese - (const char *)u8"hidden achievement", + u8"hidden achievement", // 15 - Korean - (const char *)u8"hidden achievement", + u8"hidden achievement", // 16 - Norwegian - (const char *)u8"hidden achievement", + u8"hidden achievement", // 17 - Polish - (const char *)u8"hidden achievement", + u8"hidden achievement", // 18 - Portuguese - (const char *)u8"hidden achievement", + u8"hidden achievement", // 19 - Brazilian Portuguese - (const char *)u8"conquista oculta", + u8"conquista oculta", // 20 - Romanian - (const char *)u8"hidden achievement", + u8"hidden achievement", // 21 - Russian - (const char *)u8"скрытое достижение", + u8"скрытое достижение", // 22 - Spanish - (const char *)u8"Logro oculto", + u8"Logro oculto", // 23 - Latin American - (const char *)u8"Logro oculto", + u8"Logro oculto", // 24 - Swedish - (const char *)u8"hidden achievement", + u8"hidden achievement", // 25 - Thai - (const char *)u8"hidden achievement", + u8"hidden achievement", // 26 - Turkish - (const char *)u8"hidden achievement", + u8"hidden achievement", // 27 - Ukrainian - (const char *)u8"hidden achievement", + u8"hidden achievement", // 28 - Vietnamese - (const char *)u8"hidden achievement", + u8"hidden achievement", // 29 - Croatian - (const char *)u8"Sakrivena postignuća" + u8"Sakrivena postignuća" }; const char translationAchievedOn[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"achieved on %s", + u8"achieved on %s", // 1 - Arabic - (const char *)u8"achieved on %s", + u8"achieved on %s", // 2 - Bulgarian - (const char *)u8"achieved on %s", + u8"achieved on %s", // 3 - Simplified Chinese - (const char *)u8"achieved on %s", + u8"achieved on %s", // 4 - Traditional Chinese - (const char *)u8"achieved on %s", + u8"achieved on %s", // 5 - Czech - (const char *)u8"odemčeno %s", + u8"odemčeno %s", // 6 - Danish - (const char *)u8"achieved on %s", + u8"achieved on %s", // 7 - Dutch - (const char *)u8"achieved on %s", + u8"achieved on %s", // 8 - Finnish - (const char *)u8"achieved on %s", + u8"achieved on %s", // 9 - French - (const char *)u8"achieved on %s", + u8"achieved on %s", // 10 - German - (const char *)u8"achieved on %s", + u8"achieved on %s", // 11 - Greek - (const char *)u8"achieved on %s", + u8"achieved on %s", // 12 - Hungarian - (const char *)u8"achieved on %s", + u8"achieved on %s", // 13 - Italian - (const char *)u8"achieved on %s", + u8"achieved on %s", // 14 - Japanese - (const char *)u8"achieved on %s", + u8"achieved on %s", // 15 - Korean - (const char *)u8"achieved on %s", + u8"achieved on %s", // 16 - Norwegian - (const char *)u8"achieved on %s", + u8"achieved on %s", // 17 - Polish - (const char *)u8"achieved on %s", + u8"achieved on %s", // 18 - Portuguese - (const char *)u8"achieved on %s", + u8"achieved on %s", // 19 - Brazilian Portuguese - (const char *)u8"alcançado em %s", + u8"alcançado em %s", // 20 - Romanian - (const char *)u8"achieved on %s", + u8"achieved on %s", // 21 - Russian - (const char *)u8"получено %s", + u8"получено %s", // 22 - Spanish - (const char *)u8"desbloqueado el %s", + u8"desbloqueado el %s", // 23 - Latin American - (const char *)u8"logrado el %s", + u8"logrado el %s", // 24 - Swedish - (const char *)u8"achieved on %s", + u8"achieved on %s", // 25 - Thai - (const char *)u8"achieved on %s", + u8"achieved on %s", // 26 - Turkish - (const char *)u8"achieved on %s", + u8"achieved on %s", // 27 - Ukrainian - (const char *)u8"achieved on %s", + u8"achieved on %s", // 28 - Vietnamese - (const char *)u8"achieved on %s", + u8"achieved on %s", // 29 - Croatian - (const char *)u8"postignuto %s" + u8"postignuto %s" }; const char translationNotAchieved[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"not achieved", + u8"not achieved", // 1 - Arabic - (const char *)u8"not achieved", + u8"not achieved", // 2 - Bulgarian - (const char *)u8"not achieved", + u8"not achieved", // 3 - Simplified Chinese - (const char *)u8"not achieved", + u8"not achieved", // 4 - Traditional Chinese - (const char *)u8"not achieved", + u8"not achieved", // 5 - Czech - (const char *)u8"uzamčeno", + u8"uzamčeno", // 6 - Danish - (const char *)u8"not achieved", + u8"not achieved", // 7 - Dutch - (const char *)u8"not achieved", + u8"not achieved", // 8 - Finnish - (const char *)u8"not achieved", + u8"not achieved", // 9 - French - (const char *)u8"not achieved", + u8"not achieved", // 10 - German - (const char *)u8"not achieved", + u8"not achieved", // 11 - Greek - (const char *)u8"not achieved", + u8"not achieved", // 12 - Hungarian - (const char *)u8"not achieved", + u8"not achieved", // 13 - Italian - (const char *)u8"not achieved", + u8"not achieved", // 14 - Japanese - (const char *)u8"not achieved", + u8"not achieved", // 15 - Korean - (const char *)u8"not achieved", + u8"not achieved", // 16 - Norwegian - (const char *)u8"not achieved", + u8"not achieved", // 17 - Polish - (const char *)u8"not achieved", + u8"not achieved", // 18 - Portuguese - (const char *)u8"not achieved", + u8"not achieved", // 19 - Brazilian Portuguese - (const char *)u8"não alcançado", + u8"não alcançado", // 20 - Romanian - (const char *)u8"not achieved", + u8"not achieved", // 21 - Russian - (const char *)u8"не получено", + u8"не получено", // 22 - Spanish - (const char *)u8"bloqueado", + u8"bloqueado", // 23 - Latin American - (const char *)u8"no logrado", + u8"no logrado", // 24 - Swedish - (const char *)u8"not achieved", + u8"not achieved", // 25 - Thai - (const char *)u8"not achieved", + u8"not achieved", // 26 - Turkish - (const char *)u8"not achieved", + u8"not achieved", // 27 - Ukrainian - (const char *)u8"not achieved", + u8"not achieved", // 28 - Vietnamese - (const char *)u8"not achieved", + u8"not achieved", // 29 - Croatian - (const char *)u8"nije postignuto" + u8"nije postignuto" }; const char translationGlobalSettingsWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 1 - Arabic - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 2 - Bulgarian - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 3 - Simplified Chinese - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 4 - Traditional Chinese - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 5 - Czech - (const char *)u8"Okno globálních nastavení", + u8"Okno globálních nastavení", // 6 - Danish - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 7 - Dutch - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 8 - Finnish - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 9 - French - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 10 - German - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 11 - Greek - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 12 - Hungarian - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 13 - Italian - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 14 - Japanese - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 15 - Korean - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 16 - Norwegian - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 17 - Polish - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 18 - Portuguese - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 19 - Brazilian Portuguese - (const char *)u8"Janela de Configurações Globais", + u8"Janela de Configurações Globais", // 20 - Romanian - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 21 - Russian - (const char *)u8"Окно Глобальных Настроек", + u8"Окно Глобальных Настроек", // 22 - Spanish - (const char *)u8"Ventana de Configuración", + u8"Ventana de Configuración", // 23 - Latin American - (const char *)u8"Ventana de Párametros", + u8"Ventana de Párametros", // 24 - Swedish - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 25 - Thai - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 26 - Turkish - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 27 - Ukrainian - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 28 - Vietnamese - (const char *)u8"Global Settings Window", + u8"Global Settings Window", // 29 - Croatian - (const char *)u8"Prozor Globalnih Postavki" + u8"Prozor Globalnih Postavki" }; const char translationGlobalSettingsWindowDescription[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 1 - Arabic - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 2 - Bulgarian - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 3 - Simplified Chinese - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 4 - Traditional Chinese - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 5 - Czech - (const char *)u8"Toto jsou globální nastavení emulátoru a budou platit pro všechny hry.", + u8"Toto jsou globální nastavení emulátoru a budou platit pro všechny hry.", // 6 - Danish - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 7 - Dutch - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 8 - Finnish - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 9 - French - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 10 - German - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 11 - Greek - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 12 - Hungarian - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 13 - Italian - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 14 - Japanese - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 15 - Korean - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 16 - Norwegian - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 17 - Polish - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 18 - Portuguese - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 19 - Brazilian Portuguese - (const char *)u8"Estas são configurações globais do emulador e serão aplicadas a TODOS os jogos.", + u8"Estas são configurações globais do emulador e serão aplicadas a TODOS os jogos.", // 20 - Romanian - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 21 - Russian - (const char *)u8"Это глобальные настройки эмулятора, которые будут применяться ко всем играм.", + u8"Это глобальные настройки эмулятора, которые будут применяться ко всем играм.", // 22 - Spanish - (const char *)u8"Configuración del emulador para aplicar a todos los juegos.", + u8"Configuración del emulador para aplicar a todos los juegos.", // 23 - Latin American - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 24 - Swedish - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 25 - Thai - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 26 - Turkish - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 27 - Ukrainian - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 28 - Vietnamese - (const char *)u8"These are global emulator settings and will apply to all games.", + u8"These are global emulator settings and will apply to all games.", // 29 - Croatian - (const char *)u8"Ovo su globalne postavke emulatora i primjenjuju se na sve igre." + u8"Ovo su globalne postavke emulatora i primjenjuju se na sve igre." }; const char translationUsername[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Username:", + u8"Username:", // 1 - Arabic - (const char *)u8"Username:", + u8"Username:", // 2 - Bulgarian - (const char *)u8"Username:", + u8"Username:", // 3 - Simplified Chinese - (const char *)u8"Username:", + u8"Username:", // 4 - Traditional Chinese - (const char *)u8"Username:", + u8"Username:", // 5 - Czech - (const char *)u8"Uživatelské jméno:", + u8"Uživatelské jméno:", // 6 - Danish - (const char *)u8"Username:", + u8"Username:", // 7 - Dutch - (const char *)u8"Username:", + u8"Username:", // 8 - Finnish - (const char *)u8"Username:", + u8"Username:", // 9 - French - (const char *)u8"Username:", + u8"Username:", // 10 - German - (const char *)u8"Username:", + u8"Username:", // 11 - Greek - (const char *)u8"Username:", + u8"Username:", // 12 - Hungarian - (const char *)u8"Username:", + u8"Username:", // 13 - Italian - (const char *)u8"Username:", + u8"Username:", // 14 - Japanese - (const char *)u8"Username:", + u8"Username:", // 15 - Korean - (const char *)u8"Username:", + u8"Username:", // 16 - Norwegian - (const char *)u8"Username:", + u8"Username:", // 17 - Polish - (const char *)u8"Username:", + u8"Username:", // 18 - Portuguese - (const char *)u8"Username:", + u8"Username:", // 19 - Brazilian Portuguese - (const char *)u8"Username:", + u8"Username:", // 20 - Romanian - (const char *)u8"Username:", + u8"Username:", // 21 - Russian - (const char *)u8"Имя пользователя:", + u8"Имя пользователя:", // 22 - Spanish - (const char *)u8"Usuario:", + u8"Usuario:", // 23 - Latin American - (const char *)u8"Usuario:", + u8"Usuario:", // 24 - Swedish - (const char *)u8"Username:", + u8"Username:", // 25 - Thai - (const char *)u8"Username:", + u8"Username:", // 26 - Turkish - (const char *)u8"Username:", + u8"Username:", // 27 - Ukrainian - (const char *)u8"Username:", + u8"Username:", // 28 - Vietnamese - (const char *)u8"Username:", + u8"Username:", // 29 - Croatian - (const char *)u8"Korisničko Ime:" + u8"Korisničko Ime:" }; const char translationLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Language:", + u8"Language:", // 1 - Arabic - (const char *)u8"Language:", + u8"Language:", // 2 - Bulgarian - (const char *)u8"Language:", + u8"Language:", // 3 - Simplified Chinese - (const char *)u8"Language:", + u8"Language:", // 4 - Traditional Chinese - (const char *)u8"Language:", + u8"Language:", // 5 - Czech - (const char *)u8"Jazyk:", + u8"Jazyk:", // 6 - Danish - (const char *)u8"Language:", + u8"Language:", // 7 - Dutch - (const char *)u8"Language:", + u8"Language:", // 8 - Finnish - (const char *)u8"Language:", + u8"Language:", // 9 - French - (const char *)u8"Language:", + u8"Language:", // 10 - German - (const char *)u8"Language:", + u8"Language:", // 11 - Greek - (const char *)u8"Language:", + u8"Language:", // 12 - Hungarian - (const char *)u8"Language:", + u8"Language:", // 13 - Italian - (const char *)u8"Language:", + u8"Language:", // 14 - Japanese - (const char *)u8"Language:", + u8"Language:", // 15 - Korean - (const char *)u8"Language:", + u8"Language:", // 16 - Norwegian - (const char *)u8"Language:", + u8"Language:", // 17 - Polish - (const char *)u8"Language:", + u8"Language:", // 18 - Portuguese - (const char *)u8"Language:", + u8"Language:", // 19 - Brazilian Portuguese - (const char *)u8"Idioma:", + u8"Idioma:", // 20 - Romanian - (const char *)u8"Language:", + u8"Language:", // 21 - Russian - (const char *)u8"Язык:", + u8"Язык:", // 22 - Spanish - (const char *)u8"Idioma:", + u8"Idioma:", // 23 - Latin American - (const char *)u8"Lenguaje:", + u8"Lenguaje:", // 24 - Swedish - (const char *)u8"Language:", + u8"Language:", // 25 - Thai - (const char *)u8"Language:", + u8"Language:", // 26 - Turkish - (const char *)u8"Language:", + u8"Language:", // 27 - Ukrainian - (const char *)u8"Language:", + u8"Language:", // 28 - Vietnamese - (const char *)u8"Language:", + u8"Language:", // 29 - Croatian - (const char *)u8"Jezik:" + u8"Jezik:" }; const char translationSelectedLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 1 - Arabic - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 2 - Bulgarian - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 3 - Simplified Chinese - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 4 - Traditional Chinese - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 5 - Czech - (const char *)u8"Zvolený jazyk: %s", + u8"Zvolený jazyk: %s", // 6 - Danish - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 7 - Dutch - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 8 - Finnish - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 9 - French - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 10 - German - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 11 - Greek - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 12 - Hungarian - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 13 - Italian - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 14 - Japanese - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 15 - Korean - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 16 - Norwegian - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 17 - Polish - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 18 - Portuguese - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 19 - Brazilian Portuguese - (const char *)u8"Idioma Selecionado: %s", + u8"Idioma Selecionado: %s", // 20 - Romanian - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 21 - Russian - (const char *)u8"Выбранный Язык: %s", + u8"Выбранный Язык: %s", // 22 - Spanish - (const char *)u8"Selecciona Idioma: %s", + u8"Selecciona Idioma: %s", // 23 - Latin American - (const char *)u8"Selecciona Lenguaje: %s", + u8"Selecciona Lenguaje: %s", // 24 - Swedish - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 25 - Thai - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 26 - Turkish - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 27 - Ukrainian - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 28 - Vietnamese - (const char *)u8"Selected Language: %s", + u8"Selected Language: %s", // 29 - Croatian - (const char *)u8"Odabrani Jezik: %s" + u8"Odabrani Jezik: %s" }; const char translationRestartTheGameToApply[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 1 - Arabic - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 2 - Bulgarian - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 3 - Simplified Chinese - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 4 - Traditional Chinese - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 5 - Czech - (const char *)u8"Pro uplatnění změn může být nutné restartovat hru.", + u8"Pro uplatnění změn může být nutné restartovat hru.", // 6 - Danish - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 7 - Dutch - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 8 - Finnish - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 9 - French - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 10 - German - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 11 - Greek - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 12 - Hungarian - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 13 - Italian - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 14 - Japanese - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 15 - Korean - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 16 - Norwegian - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 17 - Polish - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 18 - Portuguese - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 19 - Brazilian Portuguese - (const char *)u8"Talvez seja necessário reiniciar o jogo para que isso seja aplicado.", + u8"Talvez seja necessário reiniciar o jogo para que isso seja aplicado.", // 20 - Romanian - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 21 - Russian - (const char *)u8"Для применения изменений может потребоваться перезапуск игры.", + u8"Для применения изменений может потребоваться перезапуск игры.", // 22 - Spanish - (const char *)u8"Quizás debas reiniciar el juego para aplicar los cambios.", + u8"Quizás debas reiniciar el juego para aplicar los cambios.", // 23 - Latin American - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 24 - Swedish - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 25 - Thai - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 26 - Turkish - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 27 - Ukrainian - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 28 - Vietnamese - (const char *)u8"You may have to restart the game for these to apply.", + u8"You may have to restart the game for these to apply.", // 29 - Croatian - (const char *)u8"Možda ćete trebati ponovo pokrenuti igru." + u8"Možda ćete trebati ponovo pokrenuti igru." }; const char translationSave[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Save", + u8"Save", // 1 - Arabic - (const char *)u8"Save", + u8"Save", // 2 - Bulgarian - (const char *)u8"Save", + u8"Save", // 3 - Simplified Chinese - (const char *)u8"Save", + u8"Save", // 4 - Traditional Chinese - (const char *)u8"Save", + u8"Save", // 5 - Czech - (const char *)u8"Uložit", + u8"Uložit", // 6 - Danish - (const char *)u8"Save", + u8"Save", // 7 - Dutch - (const char *)u8"Save", + u8"Save", // 8 - Finnish - (const char *)u8"Save", + u8"Save", // 9 - French - (const char *)u8"Save", + u8"Save", // 10 - German - (const char *)u8"Save", + u8"Save", // 11 - Greek - (const char *)u8"Save", + u8"Save", // 12 - Hungarian - (const char *)u8"Save", + u8"Save", // 13 - Italian - (const char *)u8"Save", + u8"Save", // 14 - Japanese - (const char *)u8"Save", + u8"Save", // 15 - Korean - (const char *)u8"Save", + u8"Save", // 16 - Norwegian - (const char *)u8"Save", + u8"Save", // 17 - Polish - (const char *)u8"Save", + u8"Save", // 18 - Portuguese - (const char *)u8"Save", + u8"Save", // 19 - Brazilian Portuguese - (const char *)u8"Salvar", + u8"Salvar", // 20 - Romanian - (const char *)u8"Save", + u8"Save", // 21 - Russian - (const char *)u8"Сохранить", + u8"Сохранить", // 22 - Spanish - (const char *)u8"Guardar", + u8"Guardar", // 23 - Latin American - (const char *)u8"Guardar", + u8"Guardar", // 24 - Swedish - (const char *)u8"Save", + u8"Save", // 25 - Thai - (const char *)u8"Save", + u8"Save", // 26 - Turkish - (const char *)u8"Save", + u8"Save", // 27 - Ukrainian - (const char *)u8"Save", + u8"Save", // 28 - Vietnamese - (const char *)u8"Save", + u8"Save", // 29 - Croatian - (const char *)u8"Spremi" + u8"Spremi" }; const char translationWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"WARNING", + u8"WARNING", // 1 - Arabic - (const char *)u8"WARNING", + u8"WARNING", // 2 - Bulgarian - (const char *)u8"WARNING", + u8"WARNING", // 3 - Simplified Chinese - (const char *)u8"WARNING", + u8"WARNING", // 4 - Traditional Chinese - (const char *)u8"WARNING", + u8"WARNING", // 5 - Czech - (const char *)u8"VAROVÁNÍ", + u8"VAROVÁNÍ", // 6 - Danish - (const char *)u8"WARNING", + u8"WARNING", // 7 - Dutch - (const char *)u8"WARNING", + u8"WARNING", // 8 - Finnish - (const char *)u8"WARNING", + u8"WARNING", // 9 - French - (const char *)u8"WARNING", + u8"WARNING", // 10 - German - (const char *)u8"WARNING", + u8"WARNING", // 11 - Greek - (const char *)u8"WARNING", + u8"WARNING", // 12 - Hungarian - (const char *)u8"WARNING", + u8"WARNING", // 13 - Italian - (const char *)u8"WARNING", + u8"WARNING", // 14 - Japanese - (const char *)u8"WARNING", + u8"WARNING", // 15 - Korean - (const char *)u8"WARNING", + u8"WARNING", // 16 - Norwegian - (const char *)u8"WARNING", + u8"WARNING", // 17 - Polish - (const char *)u8"WARNING", + u8"WARNING", // 18 - Portuguese - (const char *)u8"WARNING", + u8"WARNING", // 19 - Brazilian Portuguese - (const char *)u8"AVISO", + u8"AVISO", // 20 - Romanian - (const char *)u8"WARNING", + u8"WARNING", // 21 - Russian - (const char *)u8"ВНИМАНИЕ", + u8"ВНИМАНИЕ", // 22 - Spanish - (const char *)u8"ADVERTENCIA", + u8"ADVERTENCIA", // 23 - Latin American - (const char *)u8"WARNING", + u8"WARNING", // 24 - Swedish - (const char *)u8"WARNING", + u8"WARNING", // 25 - Thai - (const char *)u8"WARNING", + u8"WARNING", // 26 - Turkish - (const char *)u8"WARNING", + u8"WARNING", // 27 - Ukrainian - (const char *)u8"WARNING", + u8"WARNING", // 28 - Vietnamese - (const char *)u8"WARNING", + u8"WARNING", // 29 - Croatian - (const char *)u8"UPOZORENJE" + u8"UPOZORENJE" }; const char translationWarningWarningWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 1 - Arabic - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 2 - Bulgarian - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 3 - Simplified Chinese - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 4 - Traditional Chinese - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 5 - Czech - (const char *)u8"VAROVÁNÍ VAROVÁNÍ VAROVÁNÍ", + u8"VAROVÁNÍ VAROVÁNÍ VAROVÁNÍ", // 6 - Danish - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 7 - Dutch - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 8 - Finnish - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 9 - French - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 10 - German - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 11 - Greek - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 12 - Hungarian - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 13 - Italian - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 14 - Japanese - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 15 - Korean - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 16 - Norwegian - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 17 - Polish - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 18 - Portuguese - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 19 - Brazilian Portuguese - (const char *)u8"AVISO AVISO AVISO", + u8"AVISO AVISO AVISO", // 20 - Romanian - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 21 - Russian - (const char *)u8"ВНИМАНИЕ ВНИМАНИЕ ВНИМАНИЕ", + u8"ВНИМАНИЕ ВНИМАНИЕ ВНИМАНИЕ", // 22 - Spanish - (const char *)u8"ADVERTENCIA ADVERTENCIA ADVERTENCIA", + u8"ADVERTENCIA ADVERTENCIA ADVERTENCIA", // 23 - Latin American - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 24 - Swedish - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 25 - Thai - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 26 - Turkish - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 27 - Ukrainian - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 28 - Vietnamese - (const char *)u8"WARNING WARNING WARNING", + u8"WARNING WARNING WARNING", // 29 - Croatian - (const char *)u8"UPOZORENJE UPOZORENJE UPOZORENJE" + u8"UPOZORENJE UPOZORENJE UPOZORENJE" }; const char translationWarningDescription1[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 1 - Arabic - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 2 - Bulgarian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 3 - Simplified Chinese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 4 - Traditional Chinese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 5 - Czech - (const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Pokud chcete, aby toto menu fungovalo, odstraňte je.", + u8"Byly zjištěny soubory steam_settings/force_*.txt. Pokud chcete, aby toto menu fungovalo, odstraňte je.", // 6 - Danish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 7 - Dutch - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 8 - Finnish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 9 - French - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 10 - German - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 11 - Greek - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 12 - Hungarian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 13 - Italian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 14 - Japanese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 15 - Korean - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 16 - Norwegian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 17 - Polish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 18 - Portuguese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 19 - Brazilian Portuguese - (const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Exclua-os se quiser que este menu funcione.", + u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Exclua-os se quiser que este menu funcione.", // 20 - Romanian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 21 - Russian - (const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Пожалуйста, удалите их, если хотите, чтобы это меню работало.", + u8"Обнаружены файлы steam_settings/force_*.txt. Пожалуйста, удалите их, если хотите, чтобы это меню работало.", // 22 - Spanish - (const char *)u8"Un archivo de steam_settings/force_*.txt ha sido detectado. Por favor bórralo si quieres que el menu funcione.", + u8"Un archivo de steam_settings/force_*.txt ha sido detectado. Por favor bórralo si quieres que el menu funcione.", // 23 - Latin American - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 24 - Swedish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 25 - Thai - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 26 - Turkish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 27 - Ukrainian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 28 - Vietnamese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 29 - Croatian - (const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Molimo da ih izbrišete ako želite da ovaj izbornik radi." + u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Molimo da ih izbrišete ako želite da ovaj izbornik radi." }; const char translationWarningDescription2[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 1 - Arabic - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 2 - Bulgarian - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 3 - Simplified Chinese - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 4 - Traditional Chinese - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 5 - Czech - (const char *)u8"AppID je 0, vytvořte, prosím, steam_appid.txt se správným appid a restartujte hru.", + u8"AppID je 0, vytvořte, prosím, steam_appid.txt se správným appid a restartujte hru.", // 6 - Danish - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 7 - Dutch - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 8 - Finnish - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 9 - French - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 10 - German - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 11 - Greek - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 12 - Hungarian - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 13 - Italian - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 14 - Japanese - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 15 - Korean - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 16 - Norwegian - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 17 - Polish - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 18 - Portuguese - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 19 - Brazilian Portuguese - (const char *)u8"AppID é 0, crie um steam_appid.txt com o appid correto e reinicie o jogo.", + u8"AppID é 0, crie um steam_appid.txt com o appid correto e reinicie o jogo.", // 20 - Romanian - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 21 - Russian - (const char *)u8"AppID равен 0, пожалуйста, создайте файл steam_appid.txt с правильным appid и перезапустите игру.", + u8"AppID равен 0, пожалуйста, создайте файл steam_appid.txt с правильным appid и перезапустите игру.", // 22 - Spanish - (const char *)u8"AppID es 0, por favor crea un steam_appid.txt con la appid correcta y reinicia el juego.", + u8"AppID es 0, por favor crea un steam_appid.txt con la appid correcta y reinicia el juego.", // 23 - Latin American - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 24 - Swedish - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 25 - Thai - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 26 - Turkish - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 27 - Ukrainian - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 28 - Vietnamese - (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 29 - Croatian - (const char *)u8"AppID je 0, molimo napravite steam_appid.txt sa točnim appid-em i ponovo pokrenite igru." + u8"AppID je 0, molimo napravite steam_appid.txt sa točnim appid-em i ponovo pokrenite igru." }; const char translationWarningDescription3[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 1 - Arabic - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 2 - Bulgarian - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 3 - Simplified Chinese - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 4 - Traditional Chinese - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 5 - Czech - (const char *)u8"Zjištěn local_save.txt, emulátor ukládá lokálně do složky hry. Pokud to nechcete, odstraňte ho.", + u8"Zjištěn local_save.txt, emulátor ukládá lokálně do složky hry. Pokud to nechcete, odstraňte ho.", // 6 - Danish - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 7 - Dutch - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 8 - Finnish - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 9 - French - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 10 - German - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 11 - Greek - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 12 - Hungarian - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 13 - Italian - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 14 - Japanese - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 15 - Korean - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 16 - Norwegian - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 17 - Polish - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 18 - Portuguese - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 19 - Brazilian Portuguese - (const char *)u8"local_save.txt detectado, o emu está salvando localmente na pasta do jogo. Por favor, exclua-o se você não quiser isso.", + u8"local_save.txt detectado, o emu está salvando localmente na pasta do jogo. Por favor, exclua-o se você não quiser isso.", // 20 - Romanian - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 21 - Russian - (const char *)u8"Обнаружен файл local_save.txt, эмулятор сохраняет локально в папку с игрой, если вам это не нужно, удалите его.", + u8"Обнаружен файл local_save.txt, эмулятор сохраняет локально в папку с игрой, если вам это не нужно, удалите его.", // 22 - Spanish - (const char *)u8"local_save.txt detectado, el emulador está guardando en la carpeta del juego. Por favor bórralo si no quieres esto.", + u8"local_save.txt detectado, el emulador está guardando en la carpeta del juego. Por favor bórralo si no quieres esto.", // 23 - Latin American - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 24 - Swedish - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 25 - Thai - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 26 - Turkish - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 27 - Ukrainian - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 28 - Vietnamese - (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 29 - Croatian - (const char *)u8"Datoteka local_save.txt je otkrivena u mapi igre. Molimo vas da je obiršete ako ne želite ovo." + u8"Datoteka local_save.txt je otkrivena u mapi igre. Molimo vas da je obiršete ako ne želite ovo." }; const char translationWarningDescription4[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 1 - Arabic - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 2 - Bulgarian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 3 - Simplified Chinese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 4 - Traditional Chinese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 5 - Czech - (const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Některá nastavení nebude možné uložit.", + u8"Byly zjištěny soubory steam_settings/force_*.txt. Některá nastavení nebude možné uložit.", // 6 - Danish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 7 - Dutch - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 8 - Finnish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 9 - French - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 10 - German - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 11 - Greek - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 12 - Hungarian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 13 - Italian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 14 - Japanese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 15 - Korean - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 16 - Norwegian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 17 - Polish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 18 - Portuguese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 19 - Brazilian Portuguese - (const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Você não poderá salvar algumas configurações.", + u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Você não poderá salvar algumas configurações.", // 20 - Romanian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 21 - Russian - (const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Вы не сможете сохранить некоторые настройки.", + u8"Обнаружены файлы steam_settings/force_*.txt. Вы не сможете сохранить некоторые настройки.", // 22 - Spanish - (const char *)u8"Un archivo steam_settings/force_*.txt ha sido detectado. No podrás guardar ciertas configuraciones.", + u8"Un archivo steam_settings/force_*.txt ha sido detectado. No podrás guardar ciertas configuraciones.", // 23 - Latin American - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 24 - Swedish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 25 - Thai - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 26 - Turkish - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 27 - Ukrainian - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 28 - Vietnamese - (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 29 - Croatian - (const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Možda nećete moći spremiti neke postavke." + u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Možda nećete moći spremiti neke postavke." }; const char translationSteamOverlayURL[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 1 - Arabic - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 2 - Bulgarian - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 3 - Simplified Chinese - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 4 - Traditional Chinese - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 5 - Czech - (const char *)u8"Hra se pokusila otevřít v rozhraní překrytí služby Steam tuto webovou adresu:", + u8"Hra se pokusila otevřít v rozhraní překrytí služby Steam tuto webovou adresu:", // 6 - Danish - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 7 - Dutch - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 8 - Finnish - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 9 - French - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 10 - German - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 11 - Greek - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 12 - Hungarian - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 13 - Italian - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 14 - Japanese - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 15 - Korean - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 16 - Norwegian - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 17 - Polish - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 18 - Portuguese - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 19 - Brazilian Portuguese - (const char *)u8"O jogo tentou fazer com que a sobreposição do Steam abrisse este URL:", + u8"O jogo tentou fazer com que a sobreposição do Steam abrisse este URL:", // 20 - Romanian - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 21 - Russian - (const char *)u8"Игра пыталась заставить оверлей Steam открыть этот url:", + u8"Игра пыталась заставить оверлей Steam открыть этот url:", // 22 - Spanish - (const char *)u8"El juego intentó abrir una interfaz de steam en esta url:", + u8"El juego intentó abrir una interfaz de steam en esta url:", // 23 - Latin American - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 24 - Swedish - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 25 - Thai - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 26 - Turkish - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 27 - Ukrainian - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 28 - Vietnamese - (const char *)u8"The game tried to get the steam overlay to open this url:", + u8"The game tried to get the steam overlay to open this url:", // 29 - Croatian - (const char *)u8"Igra je pokušala otvoriti ovaj URL pomoću steam overlaya:" + u8"Igra je pokušala otvoriti ovaj URL pomoću steam overlaya:" }; // C:\Program Files (x86)\Steam\resource\vgui_*.txt // vgui_close const char translationClose[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Close", + u8"Close", // 1 - Arabic - (const char *)u8"Close", + u8"Close", // 2 - Bulgarian - (const char *)u8"Затваряне", + u8"Затваряне", // 3 - Simplified Chinese - (const char *)u8"关闭", + u8"关闭", // 4 - Traditional Chinese - (const char *)u8"關閉", + u8"關閉", // 5 - Czech - (const char *)u8"Zavřít", + u8"Zavřít", // 6 - Danish - (const char *)u8"Luk", + u8"Luk", // 7 - Dutch - (const char *)u8"Sluiten", + u8"Sluiten", // 8 - Finnish - (const char *)u8"Sulje", + u8"Sulje", // 9 - French - (const char *)u8"Fermer", + u8"Fermer", // 10 - German - (const char *)u8"Schliessen", + u8"Schliessen", // 11 - Greek - (const char *)u8"ΚΛΕΙΣΙΜΟ", + u8"ΚΛΕΙΣΙΜΟ", // 12 - Hungarian - (const char *)u8"Bezárás", + u8"Bezárás", // 13 - Italian - (const char *)u8"Chiudi", + u8"Chiudi", // 14 - Japanese - (const char *)u8"閉じる", + u8"閉じる", // 15 - Korean - (const char *)u8"닫기", + u8"닫기", // 16 - Norwegian - (const char *)u8"Lukk", + u8"Lukk", // 17 - Polish - (const char *)u8"Zamknij", + u8"Zamknij", // 18 - Portuguese - (const char *)u8"Fechar", + u8"Fechar", // 19 - Brazilian Portuguese - (const char *)u8"Fechar", + u8"Fechar", // 20 - Romanian - (const char *)u8"Închide", + u8"Închide", // 21 - Russian - (const char *)u8"Закрыть", + u8"Закрыть", // 22 - Spanish - (const char *)u8"Cerrar", + u8"Cerrar", // 23 - Latin American - (const char *)u8"Cerrar", + u8"Cerrar", // 24 - Swedish - (const char *)u8"Stäng", + u8"Stäng", // 25 - Thai - (const char *)u8"ปิด", + u8"ปิด", // 26 - Turkish - (const char *)u8"Kapat", + u8"Kapat", // 27 - Ukrainian - (const char *)u8"Закрити", + u8"Закрити", // 28 - Vietnamese - (const char *)u8"Đóng", + u8"Đóng", // 29 - Croatian - (const char *)u8"Zatvori" + u8"Zatvori" }; const char translationPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8" playing ", + u8" playing ", // 1 - Arabic - (const char *)u8" playing ", + u8" playing ", // 2 - Bulgarian - (const char *)u8" playing ", + u8" playing ", // 3 - Simplified Chinese - (const char *)u8" playing ", + u8" playing ", // 4 - Traditional Chinese - (const char *)u8" playing ", + u8" playing ", // 5 - Czech - (const char *)u8" hraje ", + u8" hraje ", // 6 - Danish - (const char *)u8" playing ", + u8" playing ", // 7 - Dutch - (const char *)u8" playing ", + u8" playing ", // 8 - Finnish - (const char *)u8" playing ", + u8" playing ", // 9 - French - (const char *)u8" playing ", + u8" playing ", // 10 - German - (const char *)u8" playing ", + u8" playing ", // 11 - Greek - (const char *)u8" playing ", + u8" playing ", // 12 - Hungarian - (const char *)u8" playing ", + u8" playing ", // 13 - Italian - (const char *)u8" playing ", + u8" playing ", // 14 - Japanese - (const char *)u8" playing ", + u8" playing ", // 15 - Korean - (const char *)u8" playing ", + u8" playing ", // 16 - Norwegian - (const char *)u8" playing ", + u8" playing ", // 17 - Polish - (const char *)u8" playing ", + u8" playing ", // 18 - Portuguese - (const char *)u8" playing ", + u8" playing ", // 19 - Brazilian Portuguese - (const char *)u8" jogando ", + u8" jogando ", // 20 - Romanian - (const char *)u8" playing ", + u8" playing ", // 21 - Russian - (const char *)u8" играет в ", + u8" играет в ", // 22 - Spanish - (const char *)u8" jugando ", + u8" jugando ", // 23 - Latin American - (const char *)u8" jugando ", + u8" jugando ", // 24 - Swedish - (const char *)u8" playing ", + u8" playing ", // 25 - Thai - (const char *)u8" playing ", + u8" playing ", // 26 - Turkish - (const char *)u8" playing ", + u8" playing ", // 27 - Ukrainian - (const char *)u8" playing ", + u8" playing ", // 28 - Vietnamese - (const char *)u8" playing ", + u8" playing ", // 29 - Croatian - (const char *)u8" igra " + u8" igra " }; const char translationAutoAcceptFriendInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 1 - Arabic - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 2 - Bulgarian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 3 - Simplified Chinese - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 4 - Traditional Chinese - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 5 - Czech - (const char *)u8"Pozvánky se řídí podle auto_accept_invite.txt!", + u8"Pozvánky se řídí podle auto_accept_invite.txt!", // 6 - Danish - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 7 - Dutch - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 8 - Finnish - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 9 - French - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 10 - German - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 11 - Greek - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 12 - Hungarian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 13 - Italian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 14 - Japanese - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 15 - Korean - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 16 - Norwegian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 17 - Polish - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 18 - Portuguese - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 19 - Brazilian Portuguese - (const char *)u8"Os convites são controlados por auto_accept_invite.txt!", + u8"Os convites são controlados por auto_accept_invite.txt!", // 20 - Romanian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 21 - Russian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 22 - Spanish - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 23 - Latin American - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 24 - Swedish - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 25 - Thai - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 26 - Turkish - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 27 - Ukrainian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 28 - Vietnamese - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", // 29 - Croatian - (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", + u8"Invitations are controlled by auto_accept_invite.txt!", };