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post build readme & ini change

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Detanup01 2025-07-09 21:13:27 +02:00 committed by GitHub
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@ -425,3 +425,22 @@ Also, match making servers will return the info of the server from the incoming
**This is currently broken**. **This is currently broken**.
--- ---
## **EncryptedAppTicket Support**
* Add encrypted app tickets without modifying code
* Create `configs.user.ini` in your game's settings folder
* Add a line starting with `ticket=` followed by your Base64-encoded ticket
* Example: `ticket=CAI...`
**Why use this?**
* For apps that require specific ticket formats
* When you need to use tickets from real Steam client
To generate a Base64 ticket from an existing file:
```python
import base64
with open('ticket.bin', 'rb') as f:
print(base64.b64encode(f.read()).decode('utf-8'))
```
---

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@ -10,6 +10,13 @@ account_name=gse orca
# if the specified ID is invalid, the emu will ignore it and generate a proper one # if the specified ID is invalid, the emu will ignore it and generate a proper one
# default=randomly generated by the emu only once and saved in the global settings # default=randomly generated by the emu only once and saved in the global settings
account_steamid=76561197960287930 account_steamid=76561197960287930
# Example Base64 Ticket.
#ticket=SGVyZSBsYXlzIHlvdXIgQmFzZTY0IFRpY2tldCB5b3UgYmVhdXRpZnVsIGhhY2tlcg==
# Alt SteamId for encrypted savegames.
#alt_steamid=0
# How many calls before swapping out the SteamId to Alt
# IT WILL REPLACE AFTER THOSE CALLS BE AWARE!
#alt_steamid_count=5
# the language reported to the app/game # the language reported to the app/game
# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu # this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages # look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages