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post build readme & ini change
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@ -425,3 +425,22 @@ Also, match making servers will return the info of the server from the incoming
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**This is currently broken**.
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**This is currently broken**.
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---
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---
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## **EncryptedAppTicket Support**
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* Add encrypted app tickets without modifying code
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* Create `configs.user.ini` in your game's settings folder
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* Add a line starting with `ticket=` followed by your Base64-encoded ticket
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* Example: `ticket=CAI...`
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**Why use this?**
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* For apps that require specific ticket formats
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* When you need to use tickets from real Steam client
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To generate a Base64 ticket from an existing file:
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```python
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import base64
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with open('ticket.bin', 'rb') as f:
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print(base64.b64encode(f.read()).decode('utf-8'))
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```
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---
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@ -10,6 +10,13 @@ account_name=gse orca
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# if the specified ID is invalid, the emu will ignore it and generate a proper one
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# if the specified ID is invalid, the emu will ignore it and generate a proper one
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# default=randomly generated by the emu only once and saved in the global settings
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# default=randomly generated by the emu only once and saved in the global settings
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account_steamid=76561197960287930
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account_steamid=76561197960287930
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# Example Base64 Ticket.
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#ticket=SGVyZSBsYXlzIHlvdXIgQmFzZTY0IFRpY2tldCB5b3UgYmVhdXRpZnVsIGhhY2tlcg==
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# Alt SteamId for encrypted savegames.
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#alt_steamid=0
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# How many calls before swapping out the SteamId to Alt
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# IT WILL REPLACE AFTER THOSE CALLS BE AWARE!
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#alt_steamid_count=5
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# the language reported to the app/game
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# the language reported to the app/game
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# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
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# this must exist in 'supported_languages.txt', otherwise it will be ignored by the emu
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# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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# look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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