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cdt/debug/org.eclipse.cdt.debug.ui/plugin.properties
Alena Laskavaia bb0ba6fd91 Bug 489455 - Add new breakpoint action to run arbitrary debugger command
This is generic support for debugger commands though mi console bridge,
should be not gdb specific (have a simple gdb implementation though)

We add new breakpoint action called "Debugger Command"
Interface allows to enter arbitrary string(s)
This is interpreted by debugger as it see fit
For gdb implementation these are cli commands


Change-Id: I20ca0b8b094c724e1cf8b0691f4f6cab84a3737d
2016-03-16 11:24:20 -04:00

276 lines
11 KiB
Properties

###############################################################################
# Copyright (c) 2000, 2016 QNX Software Systems and others.
# All rights reserved. This program and the accompanying materials
# are made available under the terms of the Eclipse Public License v1.0
# which accompanies this distribution, and is available at
# http://www.eclipse.org/legal/epl-v10.html
#
# Contributors:
# QNX Software Systems - Initial API and implementation
# IBM Corporation
# Patrick Chuong (Texas Instruments) - Pin and Clone Supports (Bug 331781)
# Dobrin Alexiev (Texas Instruments) - initial API and implementation (bug 336876)
# Marc Khouzam (Ericsson) - Added support for connect command (Bug 365601)
# Marc Dumais (Ericsson) - Added support for reverse debug action (Bug 365776)
# Alvaro Sanchez-Leon (Ericsson AB) - Support for Step into selection (bug 244865)
# Marc Khouzam (Ericsson) - Added dynamic printf support (Bug 400628)
# Jonah Graham (Kichwa Coders) - Create "Add Line Breakpoint (C/C++)" action (Bug 464917)
# Intel Corporation - Added Reverse Debugging BTrace support
###############################################################################
pluginName=C/C++ Development Tools Debugger UI
providerName=Eclipse CDT
MemoryView.name=Memory
SignalsView.name=Signals
ExecutablesView.name=Executables
CDebuggerPage.name=C Debugger UI Page
MemoryPreferencePage.name=Memory View
CDebugPreferencePage.name=Debug
SourcePreferencePage.name=Source Lookup Path
BreakpointActionPage.name=Breakpoint Action UI Page
RunMenu.label=&Run
DebugActionSet.label=C/C++ Debug
ToggleInstructionStepModeAction.label=Instruction Stepping Mode
ToggleInstructionStepModeAction.tooltip=Instruction Stepping Mode
ShowDebuggerConsoleAction.label=Show Debugger Console
ShowDebuggerConsoleAction.tooltip=Show Debugger Console On Target Selection
AddBreakpoint.label=Toggle Brea&kpoint
AddBreakpointInteractive.label=&Add Breakpoint...
AddDynamicPrintfInteractive.label=Add &Dynamic-Printf...
EnableBreakpoint.label=&Toggle Breakpoint Enabled
BreakpointProperties.label=Breakpoint P&roperties...
RulerBreakpointProperties.label=Breakpoint P&roperties...
BreakpointPropertiesCommand.name=C/C++ Breakpoint Properties
BreakpointPropertiesCommand.description=View and edit properties for a given C/C++ breakpoint
ManageFunctionBreakpointAction.label=Toggle Breakpoint
ManageFunctionBreakpointAction.tooltip=Toggle Function/Method Breakpoint
ToggleWatchpointAction.label=Toggle Watchpoint
ToggleWatchpointAction.tooltip=Toggle Variable Watchpoint
BreakpointPropertiesAction.label=P&roperties...
AddExpressionAction.label=Add Watch Expression...
RunToLineAction.label=Run to &Line
ResumeAtLineAction.label=Resume at Li&ne
MoveToLineAction.label=&Move to Line
GlobalResumeAtLineAction.label=Resume at Li&ne (C/C++)
GlobalMoveToLineAction.label=Move to Line (C/C++)
ShowFullPathsAction.label=Show Full &Paths
ShowFullPathsAction.tooltip=Show Full Paths
AddWatchpoint.label=Add Watchpoint (C/C++)...
AddWatchpoint.tooltip=Add Watchpoint (C/C++)
AddEventBreakpoint.label=Add Event Breakpoint (C/C++)...
AddEventBreakpoint.tooltip=Add Event Breakpoint (C/C++)
AddFunctionBreakpoint.label=Add Function Breakpoint (C/C++)...
AddFunctionBreakpoint.tooltip=Add Function Breakpoint (C/C++)
AddLineBreakpoint.label=Add Line Breakpoint (C/C++)...
AddLineBreakpoint.tooltip=Add Line Breakpoint (C/C++)
AddGlobalsAction.label=Add Global Variables...
AddGlobalsAction.tooltip=Add Global Variables
RemoveGlobalsAction.label=Remove Global Variables
RemoveGlobalsAction.tooltip=Remove Selected Global Variables
RemoveAllGlobalsAction.label=Remove All Global Variables
RemoveAllGlobalsAction.tooltip=Remove All Global Variables
CVariableFormatMenu.label=Format
HexVariableFormatAction.label=Hexadecimal
DecVariableFormatAction.label=Decimal
NaturalVariableFormatAction.label=Default
BinaryVariableFormatAction.label=Binary
CDebugActionGroup.name=C/C++ Debug
LoadSymbolsAction.label=Load Symbols
LoadSymbolsAction.tooltip=Load Modules' Symbols
LoadSymbolsForAllAction.label=Load Symbols For All
LoadSymbolsForAllAction.tooltip=Load Symbols For All Modules
SignalAction.label=Resume With Signal
SignalAction.tooltip=Resume With Signal
SignalPropertiesAction.label=Signal Properties...
SignalPropertiesAction.tooltip=Open Signal Properties Dialog
CastToTypeAction.label=Cast To Type...
CastToTypeAction.tooltip=Cast Variable To Type
RestoreDefaultTypeAction.label=Restore Original Type
RestoreDefaultTypeAction.tooltip=Restore Original Type Of Variable
CastToArrayAction.label=Display As Array...
CastToArrayAction.tooltip=Display Variable As Array
DefaultSourceLocator.name=Default C/C++ Source Locator
OldDefaultSourceLocator.name=Default C/C++ Source Locator (old)
BreakpointMarkerPreference.label=Breakpoints
DebugPresentation.label=C/C++ Debug Appearance
# new disassembly
DisassemblyCategory.name = Disassembly
DisassemblyCategory.description = Category for disassembly commands
OpenDisassembly.name = Open Disassembly
OpenDisassembly.description = Open disassembly window
OpenDisassembly.label = Open Disassembly
OpenDisassembly.tooltip = Open disassembly window
DisassemblyEditor.name = Disassembly
DisassemblyRendering.name = Disassembly
DisassemblyPreferencePage.name = Disassembly
# new disassembly (end)
DebugTextHover.label=Debugger
DebugTextHover.description=Shows the value of the expression selected in the debug perspective.
DebuggingCContext.name=Debugging C/C++
DebuggingCContext.description=Debugging C/C++ Programs
CommonBreakpointPage.label=Common
FilteringBreakpointPage.label=Filtering
CommonSignalPage.label=Common
CommonModulePage.label=Common
ModulesDetailPaneFontDefinition.label=Modules View Detail Pane Text Font
ModulesDetailPaneFontDefinition.description=The text font used in the detail pane of the Modules view.
ModulePropertiesAction.label=Properties...
ModulePropertiesAction.tooltip=Open Module Properties Dialog
RegisterGroupingCategory.description=Set of commands for Register Grouping
RegisterGroupingCategory.name=Register Grouping commands
AddRegisterGroup.description=Adds a Register Group
AddRegisterGroup.name=Add RegisterGroup
AddRegisterGroup.label=Add Register Group
AddRegisterGroupAction.label=Add Register Group
AddRegisterGroupAction.tooltip=Add Register Group
RemoveRegisterGroups.description=Removes one or more Register Groups
RemoveRegisterGroups.name=Remove Register Groups
RemoveRegisterGroups.label=Remove Register Groups
RemoveRegisterGroupsAction.label=Remove Register Groups
RemoveRegisterGroupsAction.tooltip=Remove Register Groups
EditRegisterGroup.description=Edits a Register Group
EditRegisterGroup.name=Edit Register Group
EditRegisterGroup.label=Edit Register Group
EditRegisterGroupAction.label=Edit Register Group
EditRegisterGroupAction.tooltip=Edit Register Group
RestoreRegisterGroups.description=Restores the Default Register Groups
RestoreRegisterGroups.name=Restore Default Register Groups
RestoreRegisterGroups.label=Restore Default Register Groups
RestoredefaultRegisterGroupsAction.label=Restore Default Register Groups
RestoredefaultRegisterGroupsAction.tooltip=Restore Default Register Groups
# Import Executable
importExecutableWizard.name=C/C++ Executable
importExecutableWizard.description=Imports a C/C++ executable file. Will create a project and launch configuration for debugging.
BreakpointActionsPage.label=Actions
BreakpointActionsPrefPage.label=Breakpoint Actions
SoundAction.name=Sound Action
LogAction.name=Log Action
ResumeAction.name=Resume Action
ExternalToolAction.name=External Tool Action
ReverseDebugAction.name=Reverse Debug Action
CLICommandAction.name=Debugger Command Action
# Breakpoint Types
breapointType.label=Type
breapointType.regular.label=Regular
breapointType.hardware.label=Hardware
breapointType.temporay.label=Temporary
breapointType.hardwaretemporaty.label=Hardware Temporary
CApplicationShortcut.label=Local C/C++ Application
ContextualRunCApplication.description=Runs a local C/C++ application
ContextualDebugCApplication.description=Debugs a local C/C++ application
#Run Control commands
RunControlCategory.name=Run Control Commands
RunControlCategory.description=Set of commands for Run Control
ResumeWithoutSignal.name=Resume Without Signal
ResumeWithoutSignal.description=Resume Without Signal
ResumeWithoutSignal.label=Resume Without Signal
ResumeWithoutSignal.tooltip=Resume Ignoring Signal
# View memory command
command.viewMemory.description=View variable in memory view
command.viewMemory.name=View Memory
# Reverse debugging
ReverseActionSet.label = Reverse Debugging
ReverseDebuggingCategory.name = Reverse Debugging Commands
ReverseDebuggingCategory.description = Set of commands for Reverse Debugging
ReverseToggle.name = Reverse Toggle
ReverseToggle.description = Toggle Reverse Debugging
ReverseToggle.label = Toggle Reverse Debugging
ReverseToggle.commandparam = TraceMethod
ReverseResume.name = Reverse Resume
ReverseResume.description = Perform Reverse Resume
ReverseResume.label = Reverse Resume
ReverseStepInto.name = Reverse Step Into
ReverseStepInto.description = Perform Reverse Step Into
ReverseStepInto.label = Reverse Step Into
ReverseStepOver.name = Reverse Step Over
ReverseStepOver.description = Perform Reverse Step Over
ReverseStepOver.label = Reverse Step Over
Uncall.name = Uncall
Uncall.description = Perform Uncall
Uncall.label = Uncall
SoftwareTrace.label = Enable Software Reverse Debugging
SoftwareTrace.description = Enable Software Reverse Debugging. Slow, but detailed.
HardwareTrace.label = Enable Hardware Reverse Debugging
HardwareTrace.description = Enable Hardware Reverse Debugging. Fast, but less detailed.
ReverseDisable.label = Disable Reverse Debugging
ReverseDisable.description = Disable Reverse Debugging
# Connect command
Connect.name = Connect
Connect.description = Connect to a process
Connect.label = Connect...
Connect.tooltip = Connect to a process
# Debug View layout
DebugViewLayoutActionSet.label = Debug View Layout
DebugViewLayoutCategory.name = Debug View Layout Commands
DebugViewLayoutCategory.description = Set of commands for controlling the Debug View Layout
GroupDebugContexts.name = Group
GroupDebugContexts.description = Groups the selected debug contexts
UngroupDebugContexts.name = Ungroup
UngroupDebugContexts.description = Ungroups the selected debug contexts
# Menu for selecting breakpoint toggle type
BreakpointTypes.label=B&reakpoint Types
# Tracepoints
TracepointActionSet.label=C/C++ Tracepoints
TracingCategory.description=Category for Tracing Commands
TracingCategory.name=Tracing Commands
StartTracing.description=Start Tracing Experiment
StartTracing.name=Start Tracing
StopTracing.description=Stop Tracing Experiment
StopTracing.name=Stop Tracing
SaveTraceData.description=Save Trace Data to File
SaveTraceData.name=Save Trace Data
sourceNotFoundEditor.name = C/C++ Source Not Found Editor
CastingCategory.description = Set of commands for displaying variables and expressions as other types or arrays.
CastingCategory.name = Cast to Type or Array
# Pin & Clone
PinView.name = Pin to Debug Context
OpenNewView.name = Open New View
# Disassembly Ruler Column extension point
extPoint.disassemblyRulerColumn=Disassembly Ruler Column
# Debug New Executable Command
DebugNewExecutable.name=Debug New Executable
DebugNewExecutable.description=Debug a new executable
DebugNewExecutable.label=Debug New Executable...
DebugNewExecutable.tooltip=Debug a new executable
# Step into selection
popup.stepIntoSelection.description=Step into the current selected statement
popup.stepIntoSelection.name=Step Into Selection