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https://github.com/eclipse-cdt/cdt
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This is generic support for debugger commands though mi console bridge, should be not gdb specific (have a simple gdb implementation though) We add new breakpoint action called "Debugger Command" Interface allows to enter arbitrary string(s) This is interpreted by debugger as it see fit For gdb implementation these are cli commands Change-Id: I20ca0b8b094c724e1cf8b0691f4f6cab84a3737d
276 lines
11 KiB
Properties
276 lines
11 KiB
Properties
###############################################################################
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# Copyright (c) 2000, 2016 QNX Software Systems and others.
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# All rights reserved. This program and the accompanying materials
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# are made available under the terms of the Eclipse Public License v1.0
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# which accompanies this distribution, and is available at
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# http://www.eclipse.org/legal/epl-v10.html
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#
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# Contributors:
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# QNX Software Systems - Initial API and implementation
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# IBM Corporation
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# Patrick Chuong (Texas Instruments) - Pin and Clone Supports (Bug 331781)
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# Dobrin Alexiev (Texas Instruments) - initial API and implementation (bug 336876)
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# Marc Khouzam (Ericsson) - Added support for connect command (Bug 365601)
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# Marc Dumais (Ericsson) - Added support for reverse debug action (Bug 365776)
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# Alvaro Sanchez-Leon (Ericsson AB) - Support for Step into selection (bug 244865)
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# Marc Khouzam (Ericsson) - Added dynamic printf support (Bug 400628)
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# Jonah Graham (Kichwa Coders) - Create "Add Line Breakpoint (C/C++)" action (Bug 464917)
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# Intel Corporation - Added Reverse Debugging BTrace support
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###############################################################################
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pluginName=C/C++ Development Tools Debugger UI
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providerName=Eclipse CDT
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MemoryView.name=Memory
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SignalsView.name=Signals
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ExecutablesView.name=Executables
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CDebuggerPage.name=C Debugger UI Page
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MemoryPreferencePage.name=Memory View
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CDebugPreferencePage.name=Debug
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SourcePreferencePage.name=Source Lookup Path
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BreakpointActionPage.name=Breakpoint Action UI Page
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RunMenu.label=&Run
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DebugActionSet.label=C/C++ Debug
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ToggleInstructionStepModeAction.label=Instruction Stepping Mode
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ToggleInstructionStepModeAction.tooltip=Instruction Stepping Mode
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ShowDebuggerConsoleAction.label=Show Debugger Console
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ShowDebuggerConsoleAction.tooltip=Show Debugger Console On Target Selection
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AddBreakpoint.label=Toggle Brea&kpoint
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AddBreakpointInteractive.label=&Add Breakpoint...
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AddDynamicPrintfInteractive.label=Add &Dynamic-Printf...
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EnableBreakpoint.label=&Toggle Breakpoint Enabled
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BreakpointProperties.label=Breakpoint P&roperties...
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RulerBreakpointProperties.label=Breakpoint P&roperties...
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BreakpointPropertiesCommand.name=C/C++ Breakpoint Properties
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BreakpointPropertiesCommand.description=View and edit properties for a given C/C++ breakpoint
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ManageFunctionBreakpointAction.label=Toggle Breakpoint
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ManageFunctionBreakpointAction.tooltip=Toggle Function/Method Breakpoint
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ToggleWatchpointAction.label=Toggle Watchpoint
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ToggleWatchpointAction.tooltip=Toggle Variable Watchpoint
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BreakpointPropertiesAction.label=P&roperties...
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AddExpressionAction.label=Add Watch Expression...
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RunToLineAction.label=Run to &Line
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ResumeAtLineAction.label=Resume at Li&ne
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MoveToLineAction.label=&Move to Line
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GlobalResumeAtLineAction.label=Resume at Li&ne (C/C++)
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GlobalMoveToLineAction.label=Move to Line (C/C++)
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ShowFullPathsAction.label=Show Full &Paths
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ShowFullPathsAction.tooltip=Show Full Paths
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AddWatchpoint.label=Add Watchpoint (C/C++)...
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AddWatchpoint.tooltip=Add Watchpoint (C/C++)
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AddEventBreakpoint.label=Add Event Breakpoint (C/C++)...
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AddEventBreakpoint.tooltip=Add Event Breakpoint (C/C++)
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AddFunctionBreakpoint.label=Add Function Breakpoint (C/C++)...
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AddFunctionBreakpoint.tooltip=Add Function Breakpoint (C/C++)
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AddLineBreakpoint.label=Add Line Breakpoint (C/C++)...
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AddLineBreakpoint.tooltip=Add Line Breakpoint (C/C++)
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AddGlobalsAction.label=Add Global Variables...
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AddGlobalsAction.tooltip=Add Global Variables
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RemoveGlobalsAction.label=Remove Global Variables
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RemoveGlobalsAction.tooltip=Remove Selected Global Variables
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RemoveAllGlobalsAction.label=Remove All Global Variables
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RemoveAllGlobalsAction.tooltip=Remove All Global Variables
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CVariableFormatMenu.label=Format
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HexVariableFormatAction.label=Hexadecimal
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DecVariableFormatAction.label=Decimal
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NaturalVariableFormatAction.label=Default
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BinaryVariableFormatAction.label=Binary
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CDebugActionGroup.name=C/C++ Debug
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LoadSymbolsAction.label=Load Symbols
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LoadSymbolsAction.tooltip=Load Modules' Symbols
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LoadSymbolsForAllAction.label=Load Symbols For All
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LoadSymbolsForAllAction.tooltip=Load Symbols For All Modules
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SignalAction.label=Resume With Signal
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SignalAction.tooltip=Resume With Signal
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SignalPropertiesAction.label=Signal Properties...
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SignalPropertiesAction.tooltip=Open Signal Properties Dialog
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CastToTypeAction.label=Cast To Type...
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CastToTypeAction.tooltip=Cast Variable To Type
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RestoreDefaultTypeAction.label=Restore Original Type
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RestoreDefaultTypeAction.tooltip=Restore Original Type Of Variable
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CastToArrayAction.label=Display As Array...
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CastToArrayAction.tooltip=Display Variable As Array
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DefaultSourceLocator.name=Default C/C++ Source Locator
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OldDefaultSourceLocator.name=Default C/C++ Source Locator (old)
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BreakpointMarkerPreference.label=Breakpoints
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DebugPresentation.label=C/C++ Debug Appearance
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# new disassembly
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DisassemblyCategory.name = Disassembly
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DisassemblyCategory.description = Category for disassembly commands
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OpenDisassembly.name = Open Disassembly
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OpenDisassembly.description = Open disassembly window
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OpenDisassembly.label = Open Disassembly
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OpenDisassembly.tooltip = Open disassembly window
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DisassemblyEditor.name = Disassembly
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DisassemblyRendering.name = Disassembly
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DisassemblyPreferencePage.name = Disassembly
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# new disassembly (end)
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DebugTextHover.label=Debugger
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DebugTextHover.description=Shows the value of the expression selected in the debug perspective.
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DebuggingCContext.name=Debugging C/C++
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DebuggingCContext.description=Debugging C/C++ Programs
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CommonBreakpointPage.label=Common
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FilteringBreakpointPage.label=Filtering
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CommonSignalPage.label=Common
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CommonModulePage.label=Common
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ModulesDetailPaneFontDefinition.label=Modules View Detail Pane Text Font
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ModulesDetailPaneFontDefinition.description=The text font used in the detail pane of the Modules view.
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ModulePropertiesAction.label=Properties...
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ModulePropertiesAction.tooltip=Open Module Properties Dialog
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RegisterGroupingCategory.description=Set of commands for Register Grouping
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RegisterGroupingCategory.name=Register Grouping commands
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AddRegisterGroup.description=Adds a Register Group
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AddRegisterGroup.name=Add RegisterGroup
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AddRegisterGroup.label=Add Register Group
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AddRegisterGroupAction.label=Add Register Group
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AddRegisterGroupAction.tooltip=Add Register Group
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RemoveRegisterGroups.description=Removes one or more Register Groups
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RemoveRegisterGroups.name=Remove Register Groups
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RemoveRegisterGroups.label=Remove Register Groups
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RemoveRegisterGroupsAction.label=Remove Register Groups
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RemoveRegisterGroupsAction.tooltip=Remove Register Groups
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EditRegisterGroup.description=Edits a Register Group
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EditRegisterGroup.name=Edit Register Group
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EditRegisterGroup.label=Edit Register Group
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EditRegisterGroupAction.label=Edit Register Group
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EditRegisterGroupAction.tooltip=Edit Register Group
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RestoreRegisterGroups.description=Restores the Default Register Groups
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RestoreRegisterGroups.name=Restore Default Register Groups
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RestoreRegisterGroups.label=Restore Default Register Groups
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RestoredefaultRegisterGroupsAction.label=Restore Default Register Groups
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RestoredefaultRegisterGroupsAction.tooltip=Restore Default Register Groups
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# Import Executable
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importExecutableWizard.name=C/C++ Executable
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importExecutableWizard.description=Imports a C/C++ executable file. Will create a project and launch configuration for debugging.
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BreakpointActionsPage.label=Actions
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BreakpointActionsPrefPage.label=Breakpoint Actions
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SoundAction.name=Sound Action
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LogAction.name=Log Action
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ResumeAction.name=Resume Action
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ExternalToolAction.name=External Tool Action
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ReverseDebugAction.name=Reverse Debug Action
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CLICommandAction.name=Debugger Command Action
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# Breakpoint Types
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breapointType.label=Type
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breapointType.regular.label=Regular
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breapointType.hardware.label=Hardware
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breapointType.temporay.label=Temporary
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breapointType.hardwaretemporaty.label=Hardware Temporary
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CApplicationShortcut.label=Local C/C++ Application
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ContextualRunCApplication.description=Runs a local C/C++ application
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ContextualDebugCApplication.description=Debugs a local C/C++ application
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#Run Control commands
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RunControlCategory.name=Run Control Commands
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RunControlCategory.description=Set of commands for Run Control
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ResumeWithoutSignal.name=Resume Without Signal
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ResumeWithoutSignal.description=Resume Without Signal
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ResumeWithoutSignal.label=Resume Without Signal
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ResumeWithoutSignal.tooltip=Resume Ignoring Signal
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# View memory command
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command.viewMemory.description=View variable in memory view
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command.viewMemory.name=View Memory
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# Reverse debugging
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ReverseActionSet.label = Reverse Debugging
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ReverseDebuggingCategory.name = Reverse Debugging Commands
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ReverseDebuggingCategory.description = Set of commands for Reverse Debugging
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ReverseToggle.name = Reverse Toggle
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ReverseToggle.description = Toggle Reverse Debugging
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ReverseToggle.label = Toggle Reverse Debugging
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ReverseToggle.commandparam = TraceMethod
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ReverseResume.name = Reverse Resume
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ReverseResume.description = Perform Reverse Resume
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ReverseResume.label = Reverse Resume
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ReverseStepInto.name = Reverse Step Into
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ReverseStepInto.description = Perform Reverse Step Into
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ReverseStepInto.label = Reverse Step Into
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ReverseStepOver.name = Reverse Step Over
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ReverseStepOver.description = Perform Reverse Step Over
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ReverseStepOver.label = Reverse Step Over
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Uncall.name = Uncall
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Uncall.description = Perform Uncall
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Uncall.label = Uncall
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SoftwareTrace.label = Enable Software Reverse Debugging
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SoftwareTrace.description = Enable Software Reverse Debugging. Slow, but detailed.
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HardwareTrace.label = Enable Hardware Reverse Debugging
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HardwareTrace.description = Enable Hardware Reverse Debugging. Fast, but less detailed.
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ReverseDisable.label = Disable Reverse Debugging
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ReverseDisable.description = Disable Reverse Debugging
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# Connect command
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Connect.name = Connect
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Connect.description = Connect to a process
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Connect.label = Connect...
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Connect.tooltip = Connect to a process
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# Debug View layout
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DebugViewLayoutActionSet.label = Debug View Layout
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DebugViewLayoutCategory.name = Debug View Layout Commands
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DebugViewLayoutCategory.description = Set of commands for controlling the Debug View Layout
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GroupDebugContexts.name = Group
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GroupDebugContexts.description = Groups the selected debug contexts
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UngroupDebugContexts.name = Ungroup
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UngroupDebugContexts.description = Ungroups the selected debug contexts
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# Menu for selecting breakpoint toggle type
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BreakpointTypes.label=B&reakpoint Types
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# Tracepoints
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TracepointActionSet.label=C/C++ Tracepoints
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TracingCategory.description=Category for Tracing Commands
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TracingCategory.name=Tracing Commands
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StartTracing.description=Start Tracing Experiment
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StartTracing.name=Start Tracing
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StopTracing.description=Stop Tracing Experiment
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StopTracing.name=Stop Tracing
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SaveTraceData.description=Save Trace Data to File
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SaveTraceData.name=Save Trace Data
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sourceNotFoundEditor.name = C/C++ Source Not Found Editor
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CastingCategory.description = Set of commands for displaying variables and expressions as other types or arrays.
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CastingCategory.name = Cast to Type or Array
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# Pin & Clone
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PinView.name = Pin to Debug Context
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OpenNewView.name = Open New View
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# Disassembly Ruler Column extension point
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extPoint.disassemblyRulerColumn=Disassembly Ruler Column
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# Debug New Executable Command
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DebugNewExecutable.name=Debug New Executable
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DebugNewExecutable.description=Debug a new executable
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DebugNewExecutable.label=Debug New Executable...
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DebugNewExecutable.tooltip=Debug a new executable
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# Step into selection
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popup.stepIntoSelection.description=Step into the current selected statement
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popup.stepIntoSelection.name=Step Into Selection
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