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cdt/debug/org.eclipse.cdt.debug.ui/plugin.properties
Marc Khouzam 2c2e4c5b96 Bug 400628 - Support Dynamic Printf
Change-Id: I1e030d05b482fef29ef7128d5a897544a0f85ca6
Signed-off-by: Marc Khouzam <marc.khouzam@ericsson.com>
Reviewed-on: https://git.eclipse.org/r/10746
Tested-by: Hudson CI
2014-05-01 16:05:03 -04:00

257 lines
10 KiB
Properties

###############################################################################
# Copyright (c) 2000, 2012 QNX Software Systems and others.
# All rights reserved. This program and the accompanying materials
# are made available under the terms of the Eclipse Public License v1.0
# which accompanies this distribution, and is available at
# http://www.eclipse.org/legal/epl-v10.html
#
# Contributors:
# QNX Software Systems - Initial API and implementation
# IBM Corporation
# Patrick Chuong (Texas Instruments) - Pin and Clone Supports (Bug 331781)
# Dobrin Alexiev (Texas Instruments) - initial API and implementation (bug 336876)
# Marc Khouzam (Ericsson) - Added support for connect command (Bug 365601)
# Marc Dumais (Ericsson) - Added support for reverse debug action (Bug 365776)
# Alvaro Sanchez-Leon (Ericsson AB) - Support for Step into selection (bug 244865)
# Marc Khouzam (Ericsson) - Added dynamic printf support (Bug 400628)
###############################################################################
pluginName=C/C++ Development Tools Debugger UI
providerName=Eclipse CDT
MemoryView.name=Memory
SignalsView.name=Signals
ExecutablesView.name=Executables
CDebuggerPage.name=C Debugger UI Page
MemoryPreferencePage.name=Memory View
CDebugPreferencePage.name=Debug
SourcePreferencePage.name=Source Lookup Path
DebuggerTypesPreferencePage.name=Debugger Types
BreakpointActionPage.name=Breakpoint Action UI Page
RunMenu.label=&Run
DebugActionSet.label=C/C++ Debug
ToggleInstructionStepModeAction.label=Instruction Stepping Mode
ToggleInstructionStepModeAction.tooltip=Instruction Stepping Mode
ShowDebuggerConsoleAction.label=Show Debugger Console
ShowDebuggerConsoleAction.tooltip=Show Debugger Console On Target Selection
AddBreakpoint.label=Toggle Brea&kpoint
AddBreakpointInteractive.label=&Add Breakpoint...
AddDynamicPrintfInteractive.label=Add &Dynamic-Printf...
EnableBreakpoint.label=&Toggle Breakpoint Enabled
BreakpointProperties.label=Breakpoint P&roperties...
RulerBreakpointProperties.label=Breakpoint P&roperties...
BreakpointPropertiesCommand.name=C/C++ Breakpoint Properties
BreakpointPropertiesCommand.description=View and edit properties for a given C/C++ breakpoint
ManageFunctionBreakpointAction.label=Toggle Breakpoint
ManageFunctionBreakpointAction.tooltip=Toggle Function/Method Breakpoint
ToggleWatchpointAction.label=Toggle Watchpoint
ToggleWatchpointAction.tooltip=Toggle Variable Watchpoint
BreakpointPropertiesAction.label=P&roperties...
AddExpressionAction.label=Add Watch Expression...
RunToLineAction.label=Run To &Line
ResumeAtLineAction.label=Resume At Li&ne
MoveToLineAction.label=&Move To Line
GlobalResumeAtLineAction.label=Resume At Li&ne (C/C++)
GlobalMoveToLineAction.label=Move to Line (C/C++)
ShowFullPathsAction.label=Show Full &Paths
ShowFullPathsAction.tooltip=Show Full Paths
AddWatchpoint.label=Add Watchpoint (C/C++)...
AddWatchpoint.tooltip=Add Watchpoint (C/C++)
AddEventBreakpoint.label=Add Event Breakpoint (C/C++)...
AddEventBreakpoint.tooltip=Add Event Breakpoint (C/C++)
AddFunctionBreakpoint.label=Add Function Breakpoint (C/C++)...
AddFunctionBreakpoint.tooltip=Add Function Breakpoint (C/C++)
AddGlobalsAction.label=Add Global Variables...
AddGlobalsAction.tooltip=Add Global Variables
RemoveGlobalsAction.label=Remove Global Variables
RemoveGlobalsAction.tooltip=Remove Selected Global Variables
RemoveAllGlobalsAction.label=Remove All Global Variables
RemoveAllGlobalsAction.tooltip=Remove All Global Variables
CVariableFormatMenu.label=Format
HexVariableFormatAction.label=Hexadecimal
DecVariableFormatAction.label=Decimal
NaturalVariableFormatAction.label=Default
BinaryVariableFormatAction.label=Binary
CDebugActionGroup.name=C/C++ Debug
LoadSymbolsAction.label=Load Symbols
LoadSymbolsAction.tooltip=Load Modules's Symbols
LoadSymbolsForAllAction.label=Load Symbols For All
LoadSymbolsForAllAction.tooltip=Load Symbols For All Modules
SignalAction.label=Resume With Signal
SignalAction.tooltip=Resume With Signal
SignalPropertiesAction.label=Signal Properties...
SignalPropertiesAction.tooltip=Open Signal Properties Dialog
CastToTypeAction.label=Cast To Type...
CastToTypeAction.tooltip=Cast Variable To Type
RestoreDefaultTypeAction.label=Restore Original Type
RestoreDefaultTypeAction.tooltip=Restore Original Type Of Variable
CastToArrayAction.label=Display As Array...
CastToArrayAction.tooltip=Display Variable As Array
EnableVariablesAction.label=Enable
EnableVariablesAction.tooltip=Enable Selected Variables
DisableVariablesAction.label=Disable
DisableVariablesAction.tooltip=Disable Selected Variables
DefaultSourceLocator.name=Default C/C++ Source Locator
OldDefaultSourceLocator.name=Default C/C++ Source Locator (old)
BreakpointMarkerPreference.label=Breakpoints
DebugPresentation.label=C/C++ Debug Appearance
# new disassembly
DisassemblyCategory.name = Disassembly
DisassemblyCategory.description = Category for disassembly commands
OpenDisassembly.name = Open Disassembly
OpenDisassembly.description = Open disassembly window
OpenDisassembly.label = Open Disassembly
OpenDisassembly.tooltip = Open disassembly window
DisassemblyEditor.name = Disassembly
DisassemblyRendering.name = Disassembly
DisassemblyPreferencePage.name = Disassembly
# new disassembly (end)
DebugTextHover.label=Debugger
DebugTextHover.description=Shows the value of the expression selected in the debug perspective.
DebuggingCContext.name=Debugging C/C++
DebuggingCContext.description=Debugging C/C++ Programs
CommonBreakpointPage.label=Common
FilteringBreakpointPage.label=Filtering
CommonSignalPage.label=Common
CommonModulePage.label=Common
ModulesDetailPaneFontDefinition.label=Modules View Detail Pane Text Font
ModulesDetailPaneFontDefinition.description=The text font used in the detail pane of the Modules view.
ModulePropertiesAction.label=Properties...
ModulePropertiesAction.tooltip=Open Module Properties Dialog
AddRegisterGroupAction.label=Add Register Group
AddRegisterGroupAction.tooltip=Add Register Group
RemoveRegisterGroupAction.label=Remove Register Group
RemoveRegisterGroupAction.tooltip=Remove Register Group
EditRegisterGroupAction.label=Edit Register Group
EditRegisterGroupAction.tooltip=Edit Register Group
RestoredefaultRegisterGroupsAction.label=Restore Default Register Groups
RestoredefaultRegisterGroupsAction.tooltip=Restore Default Register Groups
# Import Executable
importExecutableWizard.name=C/C++ Executable
importExecutableWizard.description=Imports a C/C++ executable file. Will create a project and launch configuration for debugging.
BreakpointActionsPage.label=Actions
BreakpointActionsPrefPage.label=Breakpoint Actions
SoundAction.name=Sound Action
LogAction.name=Log Action
ResumeAction.name=Resume Action
ExternalToolAction.name=External Tool Action
ReverseDebugAction.name=Reverse Debug Action
# Breakpoint Types
breapointType.label=Type
breapointType.regular.label=Regular
breapointType.hardware.label=Hardware
breapointType.temporay.label=Temporary
breapointType.hardwaretemporaty.label=Hardware Temporary
CApplicationShortcut.label=Local C/C++ Application
ContextualRunCApplication.description=Runs a local C/C++ application
ContextualDebugCApplication.description=Debugs a local C/C++ application
#Run Control commands
RunControlCategory.name=Run Control Commands
RunControlCategory.description=Set of commands for Run Control
ResumeWithoutSignal.name=Resume Without Signal
ResumeWithoutSignal.description=Resume Without Signal
ResumeWithoutSignal.label=Resume Without Signal
ResumeWithoutSignal.tooltip=Resume Ignoring Signal
# View memory command
command.viewMemory.description=View variable in memory view
command.viewMemory.name=View Memory
# Reverse debugging
ReverseActionSet.label = Reverse Debugging
ReverseDebuggingCategory.name = Reverse Debugging Commands
ReverseDebuggingCategory.description = Set of commands for Reverse Debugging
ReverseToggle.name = Reverse Toggle
ReverseToggle.description = Toggle Reverse Debugging
ReverseToggle.label = Toggle Reverse Debugging
ReverseResume.name = Reverse Resume
ReverseResume.description = Perform Reverse Resume
ReverseResume.label = Reverse Resume
ReverseStepInto.name = Reverse Step Into
ReverseStepInto.description = Perform Reverse Step Into
ReverseStepInto.label = Reverse Step Into
ReverseStepOver.name = Reverse Step Over
ReverseStepOver.description = Perform Reverse Step Over
ReverseStepOver.label = Reverse Step Over
Uncall.name = Uncall
Uncall.description = Perform Uncall
Uncall.label = Uncall
# Connect command
Connect.name = Connect
Connect.description = Connect to a process
Connect.label = Connect...
Connect.tooltip = Connect to a process
# Debug View layout
DebugViewLayoutActionSet.label = Debug View Layout
DebugViewLayoutCategory.name = Debug View Layout Commands
DebugViewLayoutCategory.description = Set of commands for controlling the Debug View Layout
GroupDebugContexts.name = Group
GroupDebugContexts.description = Groups the selected debug contexts
UngroupDebugContexts.name = Ungroup
UngroupDebugContexts.description = Ungroups the selected debug contexts
# Menu for selecting breakpoint toggle type
BreakpointTypes.label=B&reakpoint Types
# Tracepoints
TracepointActionSet.label=C/C++ Tracepoints
TracingCategory.description=Category for Tracing Commands
TracingCategory.name=Tracing Commands
StartTracing.description=Start Tracing Experiment
StartTracing.name=Start Tracing
StopTracing.description=Stop Tracing Experiment
StopTracing.name=Stop Tracing
SaveTraceData.description=Save Trace Data to File
SaveTraceData.name=Save Trace Data
sourceNotFoundEditor.name = C/C++ Source Not Found Editor
CastingCategory.description = Set of commands for displaying variables and expressions as other types or arrays.
CastingCategory.name = Cast to Type or Array
# Pin & Clone
PinView.name = Pin to Debug Context
OpenNewView.name = Open New View
# Disassembly Ruler Column extension point
extPoint.disassemblyRulerColumn=Disassembly Ruler Column
# Debug New Executable Command
DebugNewExecutable.name=Debug New Executable
DebugNewExecutable.description=Debug a new executable
DebugNewExecutable.label=Debug New Executable...
DebugNewExecutable.tooltip=Debug a new executable
# Step into selection
popup.stepIntoSelection.description=Step into the current selected statement
popup.stepIntoSelection.name=Step Into Selection