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cdt/debug/org.eclipse.cdt.debug.ui/plugin.properties

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Properties

######################################################################
# (c) Copyright QNX Software Systems Ltd. 2002.
# All Rights Reserved.
######################################################################
pluginName=C/C++ Development Tools Debugger UI
providerName=Eclipse.org
MemoryView.name=Memory
SharedLibrariesView.name=Shared Libraries
SignalsView.name=Signals
CDebuggerPage.name=C Debugger UI Page
MemoryPreferencePage.name=Memory View
CDebugPreferencePage.name=Debug
SharedLibrariesPreferencePage.name=Shared Libraries View
SourcePreferencePage.name=Source Code Locations
RunMenu.label=&Run
DebugActionSet.label=C/C++ Debug
RestartAction.label=Restart
RestartAction.tooltip=Restart
ToggleInstructionStepModeAction.label=Instruction Stepping Mode
ToggleInstructionStepModeAction.tooltip=Instruction Stepping Mode
ShowDebuggerConsoleAction.label=Show Debugger Console
ShowDebuggerConsoleAction.tooltip=Show Debugger Console On Target Selection
AddBreakpoint.label=Toggle &Breakpoint
EnableBreakpoint.label=&Toggle Breakpoint Enabled
BreakpointProperties.label=Breakpoint P&roperties...
GlobalManageBreakpointAction.label=Add/Remove Brea&kpoint (C/C++)
ManageFunctionBreakpointAction.label=Add/Remove Breakpoint
ManageFunctionBreakpointAction.tooltip=Add/Remove Function Breakpoint
BreakpointPropertiesAction.label=P&roperties...
GlobalManageWatchpointAction.label=Add &Watchpoint (C/C++)...
AddExpressionAction.label=Add &Expression...
GlobalAddExpressionAction.label=Add &Expression (C/C++)...
AddAddressBreakpointAction.label=Add &Address Breakpoint...
RunToLineAction.label=Run To &Line
JumpToLineAction.label=Resume At Li&ne
GlobalRunToLineAction.label=Run To &Line (C/C++)
GlobalJumpToLineAction.label=Resume At Li&ne (C/C++)
ShowFullPathsAction.label=Show Full &Paths
ShowFullPathsAction.tooltip=Show Full Paths
AddGlobalsAction.label=Add Global Variables...
AddGlobalsAction.tooltip=Add Global Variables
RemoveGlobalsAction.label=Remove Global Variables
RemoveGlobalsAction.tooltip=Remove Selected Global Variables
RemoveAllGlobalsAction.label=Remove All Global Variables
RemoveAllGlobalsAction.tooltip=Remove All Global Variables
CVariableFormatMenu.label=Format
HexVariableFormatAction.label=Hexadecimal
DecVariableFormatAction.label=Decimal
NaturalVariableFormatAction.label=Natural
CDebugActionGroup.name=C/C++ Debug
SourcePropertyPage.name=Source Lookup
DisassemblyEditor.name=Disassembly Editor
AttachSourceEditor.name= Attach Source Editor
CDebugEditor.name= C/C++ Debug Editor
LoadSymbolsAction.label=Load Symbols
LoadSymbolsAction.tooltip=Load Shared Library's Symbols
SignalAction.label=Resume With Signal
SignalAction.tooltip=Resume With Signal
SignalZeroAction.label=Resume Without Signal
SignalZeroAction.tooltip=Resume Ignoring Signal
SignalPropertiesAction.label=Signal Properties...
SignalPropertiesAction.tooltip=Open Signal Properties Dialog
CastToTypeAction.label=Cast To Type...
CastToTypeAction.tooltip=Cast Varibale To Type
RestoreDefaultTypeAction.label=Restore Original Type
RestoreDefaultTypeAction.tooltip=Restore Original Type Of Variable
CastToArrayAction.label=Display As Array...
CastToArrayAction.tooltip=Display Variable As Array
EnableVariablesAction.label=Enable
EnableVariablesAction.tooltip=Enable Selected Variables
DisableVariablesAction.label=Disable
DisableVariablesAction.tooltip=Disable Selected Variables
DefaultSourceLocator.name=Default C/C++ Source Locator
OldDefaultSourceLocator.name=Default C/C++ Source Locator (old)
DisassemblyView.name=Disassembly
DisassemblyCurrentInstructionPointer=Disassembly Current Instruction Pointer
DisassemblySecondaryInstructionPointer=Disassembly Secondary Instruction Pointer
DebugPresentation.label=C/C++ Debug Appearance
DisassemblySourceLineColor.label=Disassembly Source Line text color
DisassemblySourceLineColor.description=The color used in the Disassembly view for source lines.
DisassemblyFontDefinition.label=Disassembly View text font
DisassemblyFontDefinition.description=The font used in the Disassembly view.
RefreshAction.label=Refresh
RefreshAction.tooltip=Refresh View's Content