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63 lines
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HTML
63 lines
3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="Content-Language" content="en-us">
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Selecting a binary parser</title>
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<link rel="stylesheet" type="text/css" href="../help.css">
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</head>
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<body>
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<div role="main"><h1>Selecting a binary parser</h1>
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<p>Selecting the correct binary parser is important to ensure the
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accuracy of the C/C++ Projects view and to successfully run and debug
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your programs. Windows users should select the PE64 Windows Parser. UNIX
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and Linux users should select the Elf Parser. When you select the
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correct parser for your development environment and build your project,
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you can view the components of the .o file in the C/C++ Projects view
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and view the contents of the .o file in the C/C++ editor. You can also
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easily browse for the executable when defining run/debug configurations.</p>
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<p>If you use CDT-generated makefile to build your project, appropriate
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binary parsers are set according to selected toolchain during creation.</p>
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<p>If you use your own makefile to build, default settings
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for binary parser are got from Preferences during project creation.</p>
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<p>You can modify these settings in the Preferences window, to be used in future projects.</p>
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<p>To set properties for future projects with user-provided Makefile :</p>
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<ol>
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<li>Click <strong>Window > Preferences > C/C++ > New CDT Project wizard > Makefile project</strong></li>
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<li>Click the <strong>Binary Parser</strong> tab.<br>
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<img src="../images/task_binary_pref.png"
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alt="Select Binary Parser window"></li>
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<li>In the <strong>Binary Parser</strong> list, click:
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<ul>
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<li><strong>Elf Parser</strong>, if you are a Solaris, UNIX, or Linux user.</li>
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<li><strong>PE64 Windows Parser</strong>, if you are a Windows user.</li>
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<li><strong>Cygwin PE64 Parser</strong>, if you are using Cygwin.</li>
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</ul>
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</li>
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<li>Click <strong>OK</strong>.</li>
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</ol>
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<p>To change binary parsers for existing project:</p>
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<ol>
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<li>In the C/C++ Projects view, right-click the project, and select <strong>Properties</strong>.</li>
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<li>Select <strong>C/C++ Build > Settings</strong> from the list.</li>
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<li>Click the <strong>Binary Parser</strong> tab.<br>
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<img src="../images/task_binary_parser.png"
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alt="Select Binary Parser window">
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</li>
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</ol>
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<br>
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<p><img src="../images/ngconcepts.gif" alt="Related concepts"
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width="143" height="21"><br>
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<a href="../concepts/cdt_c_projects.htm">CDT Projects</a><br>
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<a href="../concepts/cdt_c_proj_file_views.htm">Project file views</a></p>
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<p><img src="../images/ngtasks.gif" alt="Related tasks"
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width="143" height="21"><br>
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<a href="cdt_o_proj_files.htm">Working with C/C++ project files</a></p>
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<p><img src="../images/ngref.gif" alt="Related reference"
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width="143" height="21">
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<br>
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<a href="../reference/cdt_u_newproj_parser_binary.htm">Binary Parser,
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C/C++ Properties window</a></p>
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<img src="../images/ng00_05a.gif" alt="IBM Copyright Statement">
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</div></body>
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</html>
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