- remove the refreshScannerInfo method from ICBuildConfiguration2
but add it as a protected method of CBuildConfiguration
- edit MesonBuildConfiguration and CBuildConfiguratio appropriately
- add new setActive method to CBuildConfiguration which calls
refreshScannerInfo
Change-Id: Iebae09507f24293007a299eea3069451e566a91b
- add new ICBuildConfiguration2 to keep API checks happy
- remove refreshScannerInfo method from ICBuildConfiguration and
put it in ICBuildConfiguration2
- make CBuildConfiguration implement ICBuildConfiguration2
- update ContainerPropertyVolumesModel to use new Docker plug-ins
using docker-client 8.9.2.
- fix MesonBuildConfiguration to use a job for each compile line being
processed, then wait until all jobs are done before causing
an reindex to occur (this will maximize parallelism when building
in Containers)
- fix ContainerCommandLauncherFactory to save the project so we
can exclude project directories when copying header files using
the new Docker Tooling interfaces
- fix CoreBuildLaunchBarTracker to use ICBuildConfiguration2
interface to make the call to refreshScannerInfo
Change-Id: I2138f5111614e7821e46c22731397a01035eac0a
The most significant change for CDT is the upgrade of
com.spotify.docker.client which has knock on effects
due to the API changes.
Includes:
- Updating target platform
- removing Neon and Oxygen as potential target platforms
in OOMPH setup
- Updating CDT standalone debugger
- Changes in API for docker changes
Change-Id: I68d4f93de3a0e6141c7a37a34f9e8fdb2313fbd8
- add new ContainerTargetTypeProvider to create a new target
for each usable Docker image from known connections
- add new ContainerGCCToolChain class which supports gcc in a
Container for projects with Container targets
- add new ContainerGCCToolChainProvider which creates a
ContainerGCCToolChain for each usable Docker image from
known connections
- add new CoreBuildContainerLaunchConfigProvider class
- add new CoreBuildContainerLaunchDescriptorType class
- add new ContainerTargetLabelProvider class to support adding
a new Container target
- add new NewContainerTargetWizard and NewContainerTargetWizardPage
to add/edit a new Container target
- add new IContainerLaunchTarget class
- add new refreshScannerInfo method to ICBuildConfiguration interface
to allow switching ScannerInfo when target is switched
- implement default refreshScannerInfo method in CBuildConfiguration
which currently does nothing
- add new fetchContainerDirs method to CommandLauncherManager to
fetch container directories for a project that is using
Core Model and CBuildConfigurations
- add new verifyIncludePaths method to ICommandLauncherFactory2 that
takes an ICBuildConfiguration and implement this for
ContainerCommandLauncherFactory
- fix ContainerCommandLauncher command handling to use a list
of Strings to preserve spaces in arguments and call new
runCommand interface in Docker UI...as well do not link
any args that are files if they are system directories (e.g.
/usr /bin)
- fix getCommandLauncher in ContainerCommandLauncherFactory when
passing an ICBuildConfiguration so that it uses the configuration's
toolchain properties to figure out if a Container build is asked for
- fix launch method of ContainerLaunchConfigurationDelegate to check
if working directory is null in which case use the project directory
- also add buildForLaunch method override and preLaunchCheck to
ContainerLaunchConfigurationDelegate so it can be used for
Core Build launching as well and ensure that the project name
and active configuration is set properly
- in CoreBuildLaunchBarTracker, use the lastTarget to set the
active target instead of the local field "target" as this will
end up setting a random target as the active target. Also
call the new refreshScannerInfo method of the build configuration
when the active target has changed
- add ICBuildConfiguration support to Docker LaunchShortcut such
that properties will be set appropriately and acquired from the
toolChain
- bump up Docker launcher version to 1.2.0
Change-Id: I074b02314f6ac6942fdf230b1dc8e154ced3088e
Cleaned up add and remove of toolchain files, handling of when
a toolchain changes for a config, and the launch bar tracker to
be more accurate with toolchains.
Change-Id: I1a1efdf08a5f47058552c85404fe8d602d158e73
- fix CApplicationLaunchShortcut find config method test for
Container build so we don't ignore valid local launch configs
Change-Id: I4453ce2b26e15c9ec8ad53252e9e539c1268ddd8
- add logic in CApplicationLaunchShortcut find launch configs to
discard any launch config that has a Docker Connection URI
attribute
Change-Id: Ieb53f4c89b24cd3fac01bec35eafc8c62748d0b3
When projects were deleted, sometimes the descriptors
would not. We were creating our own core build launch
descs which didn't have an equals method causing duplicate
entries to be created. Arduino uses launch bar's project
launch descs. This change does the same for core build.
Change-Id: I2a6f60e92aaa20892d6c1d8331ded903b226984f
We were missing the dialog to ask if you wanted to continue
after build errors in a project. We were missing the method
that provided the list of projects to do that check.
Also while testing that noticed the handling of the build
and clean command UI was broken with make projects.
Change-Id: I698e151672a114bb22c815f49d362b6413b9c315
Removed the empty debug.core.tests project. Also removed the
utils-feature and remote-feature projects since these shouldn't
be features.
Change-Id: Ib5d297c626de5328e3421a1fc9346330d9907750
The o.e.c.debug.ui uses some internals in o.e.ui.ide that only existed
in Oxygen and greater. Bug 516470, which should be fixed for Photon will
mean these internals can be removed.
Change-Id: If0fbd186a8d6b77a6cb6b8a9d231c784b45cb88d
Adds target, launch classes, and launch bar support for targets
intended to upload their code to flash using a Serial Port. The
port is co-ordinated with the Serial Terminal so that the terminal
is paused during the upload.
Also cleaned up the Generic Launch so it's not using the
External Tools launch which has a number of UX issues. This
simplifies the settings and gives us more control. And it's made
reusable for the Serial Flash launch.
Change-Id: I31e9970243fbf1cf22d027bbdb892fde104dbefe
This commit fixes the "misalignment" of the breakpoint icon by replacing
it with the same icon as JDT uses.
Change-Id: I5a205a095dd37f61774adbf0fc61378ad29fe2bf
Signed-off-by: Jesper Eskilson <jesper.eskilson@iar.com>
Reuses the old makeNature. Reuses the StandardBuildConfiguration.
Generates a pretty simple project for now. Also handles the case
where you don't want to generate anything, just create an empty or
on an existing source tree.
Change-Id: I2f3cddc85d55792a2c537e37d4bc236a3073d930
On my Windows box I have lots of GCC toolchains. Make sure it selects
the one from the Qt install. And fix a few NPEs and things around that.
Change-Id: Ifeeca9271b5055ac773b3b77e372a67e07305130
A number of changes that clean up how build configs are done. Now
build settings are stored with the build config instead of in launch
configs. That makes it less launch bar specific. Add build settings
UI to change the toolchain used for a given launch config.
Also changed CMake so it's IToolchain based instead of property which
doesn't work when multiple IToolchains match.
Change-Id: I958d90ede3c1f873ab1530c2b2880808e8f7abef
Also restructures the pom.xmls to put the modules in the top level
so we can order them to have the test plugins build after them.
Change-Id: I2f0e4ebd252791fb8844cdf0f635d574946207aa
Provide a way to add new toolchains. Also start of UI to allow for
reordering them to help with toolchain selection for targets.
New Generic Target Wizard for the new wizard2 extension point for the
Launch Bar Target UI.
Change-Id: I60635ab27dad5b69df72c339337473183dcf711a
- This commit is still needed to allow CDT Sonar job to run
so that features that have same name as plug-ins
will be distinguishable by Sonar job
Change-Id: I3eb3f3cf94d5f4338d72c5d19d0baf2f7506c388
As ArrayContentProvider is stateless, re-using the global instance
avoids a few allocations.
Change-Id: Ia378195c2c90e35badcf6e2c1938a93877a442e6
Signed-off-by: Andreas Sewe <andreas.sewe@codetrails.com>
On shutdown of a debug session the launch files are written, often
(normally) with no changes. This commit prevents unneeded deltas
on the launch files and prevents a lot of the callbacks of launch
configurations changing. This also ameliorates the case in Bug 500988.
Change-Id: Iddbd9c5c5695dcd2d255cbc761a48316fa5acbb1
This fix applies during debugging:
1) If a user has overridden the default editor to open an IFile with,
ensure that decision is respected by the breakpoints window.
2) If a user has put a breakpoint in an external file, open the same
editor as would be opened by File > Open File
Change-Id: Id32419f1197e3a8eaebf8fad176a884464cbcf85
When the editor is first opened, if it is not opened on something
that resolves isDebugElement = true, the set of controls to be visible
is different. This change ensures that the same editor can be reused
between isDebugElement = true and isDebugElement = false cases.
Change-Id: I153433de1716c8c8eeffd6ec49d0b1422b04921e
With the new "Preferences" button in CSourceNotFoundEditor always
visible, under some conditions (e.g. when no debug info available)
there would be a large gap due to invisible buttons. This change
does a relayout / exclude when the visibility of the buttons
change.
Change-Id: I68ae8665c286eb41f37fa823b3d3168175140ba3
When the Source Not Found Editor opens with only an address, the message
is changed, to confuse the user less.
Change-Id: I1dcc9fae80d20975b00d2d356469ddda8c2d8d2b
Signed-off-by: Yannick Mayeur <yannick.mayeur@gmail.com>
Signed-off-by: Jonah Graham <jonah@kichwacoders.com>
Also-by: Pierre Sachot <sachot.pierre@laposte.net>
Also-by: Jonah Graham <jonah@kichwacoders.com>
- Adding default methods can now be ignored
- Adding fields is now an error but we probably want to ignore this
because it is quite restrictive
This is the same API settings as was applied to org.eclipse.cdt.dsf.gdb
in 02a04cebad
Change-Id: I31559a8a3644c61e415dfbdf6dda3c66fb1d42ea
You now have more precise options for the Source not
Found Editor.
Change-Id: I7391e50c0a9bf7fc712a45d1946e5a24e91c4991
Signed-off-by: Pierre Sachot <sachot.pierre@laposte.net>
Signed-off-by: Yannick Mayeur <yannick.mayeur@gmail.com>
Also-by: Pierre Sachot <sachot.pierre@laposte.net>
Also-by: Yannick Mayeur <yannick.mayeur@gmail.com>
We added a checkbox to disable the source not found editor and an option
in preferences for adding it again.
Change-Id: Icc7a21cd14ea81e53517d0b3c420de0927335ed4
Also-by: Yannick Mayeur <yannick.mayeur@gmail.com>
Signed-off-by: Pierre Sachot <sachot.pierre@laposte.net>
Those features have the exact same id and groupid than a plugin
which throws off SonarQube with:
"Two modules have the same id: 'org.eclipse.cdt:org.eclipse.cdt.util'.
Each module must have a unique id."
In the pom.xml, we can specify a different groupid which resolves the
problem. Alternatively, the feature id could have been changed but that
would break upgrades.
Change-Id: Ib2912ad854a3af431b96f89a6ead1bcb6d06ba60
Signed-off-by: Marc-Andre Laperle <marc-andre.laperle@ericsson.com>
Allow disassembled code to be displayed even while a running thread is
selected. Switching from a suspended to a live thread does not clear
the view. To initially get the disassembled code, a suspended context
is required.
Move the check for a frame context to the backend, allowing extenders to
provide custom symbol lookup by overriding
DisassemblyBackendDsf#evaluateAddressExpression. Overriding this method
to provide custom lookup also allows fetching disassembled code from a
live thread.
Edit: Make Disassembly message consistent so that prior to selecting a
suspended context the view shows 'No Debug Context'. After selecting a
suspended context disassembly is shown for all nodes except launch.
Change-Id: I42c54b179b5dacc16f7a5e04a83ddb973ccc6dde
Signed-off-by: Stephen Flynn <stephen.flynn@dell.com>