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-
Rename Refactoring
-
-
Use the C/C++ Projects, Outline, or the Editor view Refactor > Rename context menu to refactor class & type names, methods, function & member names.
-
-
To refactor an object select the object, right click and select Refactor > Rename...
-

-
- The refactoring engine will rename all instances of the object in all referenced files. You can Undo refactoring by right clicking a second time and selecting
Refactor > Undo
-

-
-
-
-Open Declaration
-CDT Projects
-C/C++ search
-
-
-Searching for C/C++ elements
-
-
-C/C++ search page, Search dialog box
-
-

-
-
-
+
+
Rename Refactoring
+
+ Use the Refactor > Rename command to rename
+ variables, functions, classes, methods, fields or typedefs.
+
+
+ In an Editor window, select an item and run Refactor
+ > Rename... from the context menu.
+
+
+
+
+
All uses of the name are highlighted, and updated in real time
+ as you type. If you want to view the preview, or change any options,
+ simply click on the triangle, or press the keyboard shortcut again.
+ Otherwise, the options are the same as the last time a rename
+ refactoring was done.
+
When you hit Enter, all the item's declarations, definitions
+ and references will be changed to use the new name. The standard Undo
+ command can be used to revert the changes, if necessary.
+
The options can be set using a dialog box, where you can
+ specify the new name, and set various options affecting how hard to
+ look for uses of the name that should be updated. From there you can
+ also view the Preview of the changes that will be made by the
+ refactoring.
+
+
+
+
Items to be renamed can also be selected from the Project
+ Explorer window, although inline renaming is not available in this
+ case, so the dialog box comes up immediately.
+
+
+
+
+
Refactor Menu actions
+
+

+
+