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Bug 510773 - [traditional rendering] overlay mangles one in next cell
This patch fixes a variable overlay issue, that causes two overlays to become mistakenly mangled together. Change-Id: Idbee5b95f85810144dd71e2a397bd38fcd0bcec5
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1 changed files with 1 additions and 1 deletions
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@ -391,7 +391,7 @@ public class RenderingAddressInfo extends Rendering
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// If any address within the item width is within the visible range we want it in the filtered
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// If any address within the item width is within the visible range we want it in the filtered
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// result
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// result
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BigInteger itemStart = item.getAddress();
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BigInteger itemStart = item.getAddress();
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BigInteger itemEnd = item.getAddress().add(item.getRangeInAddressableUnits());
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BigInteger itemEnd = item.getAddress().add(item.getRangeInAddressableUnits()).subtract(BigInteger.ONE);
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boolean itemStartIsInRange = isWithinRange(itemStart, startAddress, endAddress);
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boolean itemStartIsInRange = isWithinRange(itemStart, startAddress, endAddress);
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boolean itemEndIsInRange = isWithinRange(itemEnd, startAddress, endAddress);
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boolean itemEndIsInRange = isWithinRange(itemEnd, startAddress, endAddress);
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boolean itemSpansOverVisibleRange = isWithinRange(startAddress, itemStart, itemEnd)
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boolean itemSpansOverVisibleRange = isWithinRange(startAddress, itemStart, itemEnd)
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