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Update docs for local application debugging with lldb-mi
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@ -2120,8 +2120,8 @@ understand it better. You can:
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In recent versions of macOS and Xcode, Apple's GDB is not provided by
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default. However, it is possible to use the "normal" GDB provided by the
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Free Software Foundation. For easy installation, you can use package
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systems such as [Brew](http://brew.sh/) and
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Free Software Foundation on Intel hardware (x86_64). For easy installation,
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you can use package systems such as [Homebrew](http://brew.sh/) and
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[MacPorts](http://www.macports.org). Once installed, when you start
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debugging with GDB you will see an error message such as:
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@ -2140,6 +2140,9 @@ For macOS Sierra (10.12), there seems to be additional problems with GDB
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that might make it unusable, see the [GDB bug
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report](https://sourceware.org/bugzilla/show_bug.cgi?id=20266).
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GDB does not support local macOS application debugging on Apple silicon
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(AArch64) at present. It is necessary to use the LLDB debugger instead.
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#### How do I get the LLDB debugger?
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CDT has experimental support for LLDB starting from CDT 9.1. The minimum
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@ -2171,23 +2174,19 @@ releases could be buggy and not as well tested with CDT.
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- Other Linux
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LLDB is also available on other distributions. To make it work, just
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make sure that the version is at least 3.8 and that lldb-mi is on PATH
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environment variable (or that the debug configuration is pointing to
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it). If LLDB is not available (or too old) on your distribution, it is
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not that difficult to build from source, see [LLDB Build
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documentation](http://lldb.llvm.org/build.html#BuildingLldbOnLinux).
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Make sure you have plenty of free space (\~20GB) if you plan to build
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the whole LLVM+Clang+LLDB.
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The lldb-mi tool was removed from the LLVM repository in 2019 and is no-longer
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present in builds of LLDB from version 10 onwards. If
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lldb-mi is not available (or too old) in your distribution, it is
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not difficult to build it from source, see the
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[lldb-mi README](https://github.com/lldb-tools/lldb-mi/blob/main/README.md).
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- macOS
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Install Xcode (version 7.3.1 is known to work). The simplest way is to
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get is from the [App Store](http://appstore.com/mac/xcode). Once it is
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installed, lldb-mi will reside somewhere under the Xcode folder (it
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normally is /Applications/Xcode.app/Contents/Developer/usr/bin/lldb-mi).
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CDT will initialize the default LLDB path to this value if it is
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present.
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The lldb-mi tool may be installed using the Homebrew package manager. Install
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Homebrew by following instructions on the [Homebrew](https://brew.sh/) home
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page. Then install lldb-mi with
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`brew install eclipse-cdt/tools/lldb-mi`
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Note that if you had previous debug configurations with a non-default
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path for LLDB or if you changed the path in the preferences, the path to
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@ -2201,6 +2200,13 @@ Debugging on Windows with LLDB is not as mature at this moment and still
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very much in progress. This is very likely to improve in the future
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versions of LLDB (and CDT).
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The lldb-mi tool may be installed using the MSYS2 package manager. Install
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MSYS2 by following instructions on the
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[MSYS2 Getting Started](https://www.msys2.org/) page. Then install lldb-mi
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with
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`pacman -S mingw-w64-ucrt-x86_64-lldb-mi`
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#### How do I install the LLDB debugger integration?
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1. Go to Help \> Install new Software
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@ -80,7 +80,11 @@ following commands to install individual tools:
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|gdb
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|`pacman -S mingw-w64-ucrt-x86_64-gdb`
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|Required for local _C/{cpp} Application_ debugging
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|Required for local _C/{cpp} Application_ debugging using GDB (recommended)
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|lldb-mi
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|`pacman -S mingw-w64-ucrt-x86_64-lldb-mi`
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|Required for local _C/{cpp} Application_ debugging using LLDB (experimental)
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|make
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|`pacman -S make`
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@ -142,8 +146,10 @@ The GNU toolchain is supported on all platforms that the CDT supports.
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For instructions about installing the GNU toolchain on your platform,
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see your platform vendor.
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image:ngref.gif[Related reference,width=143,height=21] +
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image:ngref.gif[Related reference,width=143,height=21]
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* link:../concepts/cdt_o_home.htm[CDT Home] +
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image:ngtasks.gif[Related tasks] +
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image:ngtasks.gif[Related tasks]
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* link:../tasks/cdt_t_manualbuild.htm[Building Manually]
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