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https://git.jami.net/savoirfairelinux/jami-client-qt.git
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We've committed to Qt 5.15 as a minumum requirement for this client for now. Gitlab: #581 Change-Id: If3fd6a7bcb4a02dec31ad4e26b41f7650230cc28
280 lines
6.9 KiB
C++
280 lines
6.9 KiB
C++
/*
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* Copyright (C) 2019-2020 by Savoir-faire Linux
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* Author: Andreas Traczyk <andreas.traczyk@savoirfairelinux.com>
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* Author: Mingrui Zhang <mingrui.zhang@savoirfairelinux.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "api/avmodel.h"
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#include "api/lrc.h"
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#include <QImage>
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#include <QMutex>
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#include <QObject>
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using namespace lrc::api;
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/*
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* This class acts as a QImage rendering sink and manages
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* signal/slot connections to it's underlying (AVModel) renderer
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* corresponding to the object's renderer id.
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* A QImage pointer is provisioned and updated once rendering
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* starts.
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*/
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struct RenderConnections
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{
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QMetaObject::Connection started, stopped, updated;
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};
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class FrameWrapper final : public QObject
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{
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Q_OBJECT;
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public:
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FrameWrapper(AVModel &avModel, const QString &id = video::PREVIEW_RENDERER_ID);
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~FrameWrapper();
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/*
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* Reconnect the started rendering connection for this object.
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*/
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void connectStartRendering();
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/*
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* Get a pointer to the renderer and reconnect the update/stopped
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* rendering connections for this object.
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* @return whether the start succeeded or not
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*/
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bool startRendering();
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/*
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* Get the most recently rendered frame as a QImage.
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* @return the rendered image of this object's id
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*/
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QImage *getFrame();
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/*
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* Check if the object is updating actively.
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*/
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bool isRendering();
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signals:
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/*
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* Emitted once in slotRenderingStarted.
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* @param id of the renderer
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*/
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void renderingStarted(const QString &id);
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/*
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* Emitted each time a frame is ready to be displayed.
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* @param id of the renderer
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*/
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void frameUpdated(const QString &id);
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/*
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* Emitted once in slotRenderingStopped.
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* @param id of the renderer
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*/
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void renderingStopped(const QString &id);
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private slots:
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/*
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* Used to listen to AVModel::rendererStarted.
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* @param id of the renderer
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*/
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void slotRenderingStarted(const QString &id = video::PREVIEW_RENDERER_ID);
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/*
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* Used to listen to AVModel::frameUpdated.
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* @param id of the renderer
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*/
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void slotFrameUpdated(const QString &id = video::PREVIEW_RENDERER_ID);
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/*
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* Used to listen to AVModel::renderingStopped.
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* @param id of the renderer
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*/
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void slotRenderingStopped(const QString &id = video::PREVIEW_RENDERER_ID);
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private:
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/*
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* The id of the renderer.
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*/
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QString id_;
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/*
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* A pointer to the lrc renderer object.
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*/
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video::Renderer *renderer_;
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/*
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* A local copy of the renderer's current frame.
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*/
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video::Frame frame_;
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/*
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* A the frame's storage data used to set the image.
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*/
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std::vector<uint8_t> buffer_;
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/*
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* The frame's paint ready QImage.
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*/
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std::unique_ptr<QImage> image_;
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/*
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* Used to protect the buffer during QImage creation routine.
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*/
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QMutex mutex_;
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/*
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* True if the object is rendering
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*/
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std::atomic_bool isRendering_;
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/*
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* Convenience ref to avmodel
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*/
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AVModel &avModel_;
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/*
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* Connections to the underlying renderer signals in avmodel
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*/
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RenderConnections renderConnections_;
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};
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/**
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* RenderManager filters signals and ecapsulates preview and distant
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* frame wrappers, providing access to QImages for each and simplified
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* start/stop mechanisms for renderers. It should contain as much
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* renderer control logic as possible and prevent ui widgets from directly
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* interfacing the rendering logic.
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*/
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class RenderManager final : public QObject
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{
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Q_OBJECT;
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public:
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explicit RenderManager(AVModel &avModel);
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~RenderManager();
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/*
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* Check if the preview is active.
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*/
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bool isPreviewing();
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/*
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* Get the most recently rendered preview frame as a QImage.
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* @return the rendered preview image
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*/
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QImage *getPreviewFrame();
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/*
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* Start capturing and rendering preview frames.
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* @param force if the capture device should be started
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* @param async
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*/
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void startPreviewing(bool force = false, bool async = true);
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/*
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* Stop capturing.
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* @param async
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*/
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void stopPreviewing(bool async = true);
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/*
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* Get the most recently rendered distant frame for a given id
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* as a QImage.
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* @return the rendered preview image
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*/
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QImage *getFrame(const QString &id);
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/*
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* Add and connect a distant renderer for a given id
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* to a FrameWrapper object
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* @param id
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*/
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void addDistantRenderer(const QString &id);
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/*
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* Disconnect and remove a FrameWrapper object connected to a
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* distant renderer for a given id
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* @param id
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*/
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void removeDistantRenderer(const QString &id);
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signals:
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/*
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* Emitted when the size of the video capture device list changes.
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*/
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void videoDeviceListChanged();
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/*
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* Emitted when the preview is started.
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*/
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void previewRenderingStarted();
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/*
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* Emitted when the preview has a new frame ready.
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*/
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void previewFrameUpdated();
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/*
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* Emitted when the preview is stopped.
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*/
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void previewRenderingStopped();
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/*
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* Emitted when a distant renderer is started for a given id.
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*/
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void distantRenderingStarted(const QString &id);
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/*
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* Emitted when a distant renderer has a new frame ready for a given id.
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*/
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void distantFrameUpdated(const QString &id);
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/*
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* Emitted when a distant renderer is stopped for a given id.
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*/
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void distantRenderingStopped(const QString &id);
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private slots:
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/*
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* Used to listen to AVModel::deviceEvent.
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*/
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void slotDeviceEvent();
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private:
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/*
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* Used to classify capture device events.
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*/
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enum class DeviceEvent { Added, RemovedCurrent, None };
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/*
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* Used to track the capture device count.
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*/
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int deviceListSize_;
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/*
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* One preview frame.
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*/
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std::unique_ptr<FrameWrapper> previewFrameWrapper_;
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/*
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* Distant for each call/conf/conversation.
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*/
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std::map<QString, std::unique_ptr<FrameWrapper>> distantFrameWrapperMap_;
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std::map<QString, RenderConnections> distantConnectionMap_;
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/*
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* Convenience ref to avmodel.
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*/
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AVModel &avModel_;
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};
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Q_DECLARE_METATYPE(RenderManager *)
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