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materialLineEdit should be a rather simple component and any futher changes should be in another component such as UsernameLineEdit. Change-Id: I7d284c6fa87653468e64fd42874f8042a58d99cf
86 lines
2.6 KiB
QML
86 lines
2.6 KiB
QML
/*
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* Copyright (C) 2021 by Savoir-faire Linux
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* Author: Sébastien blin <sebastien.blin@savoirfairelinux.com>
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* Author: Mingrui Zhang <mingrui.zhang@savoirfairelinux.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import QtQuick 2.14
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import QtQuick.Controls 2.14
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import net.jami.Constants 1.0
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TextField {
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id: root
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property int fieldLayoutWidth: 256
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property int fieldLayoutHeight: 48
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property bool layoutFillwidth: false
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property var backgroundColor: JamiTheme.editBackgroundColor
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property var borderColor: JamiTheme.greyBorderColor
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property bool loseFocusWhenEnterPressed: false
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padding: JamiTheme.materialLineEditPadding
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horizontalAlignment: Text.AlignLeft
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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readOnly: false
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selectByMouse: true
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selectionColor: JamiTheme.placeHolderTextFontColor
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font.pointSize: JamiTheme.materialLineEditPointSize
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font.kerning: true
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color: JamiTheme.textColor
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LineEditContextMenu {
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id: lineEditContextMenu
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lineEditObj: root
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selectOnly: readOnly
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}
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background: Rectangle {
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anchors.fill: parent
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radius: JamiTheme.primaryRadius
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border.color: readOnly? "transparent" : borderColor
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color: readOnly? "transparent" : backgroundColor
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}
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onReleased: {
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if (event.button == Qt.RightButton)
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lineEditContextMenu.openMenuAt(event)
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}
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// Enter/Return keys intervention
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// Now, both editingFinished and accepted
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// signals will be emitted with focus set to false
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// Use editingFinished when the info is saved by focus lost
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// (since losing focus will also emit editingFinished)
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// Use accepted when the info is not saved by focus lost
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Keys.onPressed: {
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if (event.key === Qt.Key_Enter ||
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event.key === Qt.Key_Return) {
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if (loseFocusWhenEnterPressed)
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root.focus = false
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root.accepted()
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event.accepted = true;
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}
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}
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}
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