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app: use the default scenegraph render backend(OpenGL) on Windows

We've had reports of missing vulkan dependencies on fresh Windows
10 installs. Until this has been investigated, we should keep the
default rendering backend at the cost of some flicker.

Change-Id: Idaab06ff80d7841231270a207cceb134f8d790b0
This commit is contained in:
Andreas Traczyk 2022-03-03 22:23:11 -05:00
parent 9f2b0f071c
commit 733a2d000c

View file

@ -91,8 +91,6 @@ main(int argc, char* argv[])
#if defined(Q_OS_MACOS)
QQuickWindow::setGraphicsApi(QSGRendererInterface::MetalRhi);
#elif defined(Q_OS_WIN)
QQuickWindow::setGraphicsApi(QSGRendererInterface::VulkanRhi);
#endif
auto newArgv = parseInputArgument(argc, argv, qtWebEngineChromiumFlags);