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app: use the default scenegraph render backend(OpenGL) on Windows
We've had reports of missing vulkan dependencies on fresh Windows 10 installs. Until this has been investigated, we should keep the default rendering backend at the cost of some flicker. Change-Id: Idaab06ff80d7841231270a207cceb134f8d790b0
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@ -91,8 +91,6 @@ main(int argc, char* argv[])
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#if defined(Q_OS_MACOS)
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QQuickWindow::setGraphicsApi(QSGRendererInterface::MetalRhi);
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#elif defined(Q_OS_WIN)
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QQuickWindow::setGraphicsApi(QSGRendererInterface::VulkanRhi);
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#endif
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auto newArgv = parseInputArgument(argc, argv, qtWebEngineChromiumFlags);
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