Add missing header include guards.

This commit is contained in:
redpolline 2024-06-07 05:32:35 -04:00
parent ae6e1829dd
commit 8e8355c013
33 changed files with 167 additions and 2 deletions

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@ -1,4 +1,7 @@
#ifndef APPTICKET_H
#define APPTICKET_H
struct AppTicketV1
{
// Total ticket size - 16
@ -298,3 +301,5 @@ public:
return buffer;
}
};
#endif // APPTICKET_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_HTMLSURFACE_H
#define INCLUDED_STEAM_HTMLSURFACE_H
class Steam_HTMLsurface :
public ISteamHTMLSurface001,
public ISteamHTMLSurface002,
@ -337,3 +340,5 @@ void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, const char **pchSelec
}
};
#endif // INCLUDED_STEAM_HTMLSURFACE_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_APPLIST_H
#define INCLUDED_STEAM_APPLIST_H
class Steam_Applist : public ISteamAppList
{
public:
@ -28,3 +31,5 @@ public:
int GetAppBuildId( AppId_t nAppID ); // return the buildid of this app, may change at any time based on backend updates to the game
};
#endif // INCLUDED_STEAM_APPLIST_H

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@ -1,5 +1,8 @@
#include "base.h"
#ifndef INCLUDED_STEAM_APPS_H
#define INCLUDED_STEAM_APPS_H
class Steam_Apps :
public ISteamApps001,
public ISteamApps002,
@ -110,3 +113,5 @@ public:
// set current DLC AppID being played (or 0 if none). Allows Steam to track usage of major DLC extensions
bool SetDlcContext( AppId_t nAppID );
};
#endif // INCLUDED_STEAM_APPS_H

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@ -53,6 +53,9 @@
#include "../overlay_experimental/steam_overlay.h"
#ifndef INCLUDED_STEAM_CLIENT_H
#define INCLUDED_STEAM_CLIENT_H
enum Steam_Pipe {
NO_USER,
CLIENT,
@ -303,3 +306,5 @@ public:
void DestroyAllInterfaces();
};
#endif // INCLUDED_STEAM_CLIENT_H

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@ -16,6 +16,10 @@
<http://www.gnu.org/licenses/>. */
#include "base.h"
#ifndef INCLUDED_STEAM_CONTROLLER_H
#define INCLUDED_STEAM_CONTROLLER_H
#ifndef CONTROLLER_SUPPORT
inline void GamepadInit(void) {}
inline void GamepadShutdown(void) {}
@ -1224,3 +1228,5 @@ void RunCallbacks()
}
};
#endif // INCLUDED_STEAM_CONTROLLER_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_GAME_COORDINATOR_H
#define INCLUDED_STEAM_GAME_COORDINATOR_H
class Steam_Game_Coordinator :
public ISteamGameCoordinator
{
@ -152,3 +155,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_GAME_COORDINATOR_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_GAMESEARCH_H
#define INCLUDED_STEAM_GAMESEARCH_H
class Steam_Game_Search :
public ISteamGameSearch
{
@ -213,3 +216,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_GAMESEARCH_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_GAMESERVER_H
#define INCLUDED_STEAM_GAMESERVER_H
//-----------------------------------------------------------------------------
// Purpose: Functions for authenticating users via Steam to play on a game server
//-----------------------------------------------------------------------------
@ -353,3 +356,5 @@ public:
//
void RunCallbacks();
};
#endif // INCLUDED_STEAM_GAMESERVER_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_GAMESERVERSTATS_H
#define INCLUDED_STEAM_GAMESERVERSTATS_H
//-----------------------------------------------------------------------------
// Purpose: Functions for authenticating users via Steam to play on a game server
//-----------------------------------------------------------------------------
@ -61,3 +64,5 @@ public:
STEAM_CALL_RESULT( GSStatsStored_t )
SteamAPICall_t StoreUserStats( CSteamID steamIDUser );
};
#endif // INCLUDED_STEAM_GAMESERVERSTATS_H

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@ -17,6 +17,8 @@
#include "base.h"
#ifndef INCLUDED_STEAM_HTTP_H
#define INCLUDED_STEAM_HTTP_H
struct Steam_Http_Request {
HTTPRequestHandle handle;
@ -152,3 +154,5 @@ public:
// Check if the reason the request failed was because we timed it out (rather than some harder failure)
bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut );
};
#endif // INCLUDED_STEAM_HTTP_H

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@ -17,6 +17,9 @@
#include "base.h" // For SteamItemDef_t
#ifndef INCLUDED_STEAM_INVENTORY_H
#define INCLUDED_STEAM_INVENTORY_H
struct Steam_Inventory_Requests {
double timeout = 0.1;
bool done = false;
@ -964,3 +967,5 @@ void RunCallbacks()
}
};
#endif // INCLUDED_STEAM_INVENTORY_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_MASTERSERVER_UPDATER_H
#define INCLUDED_STEAM_MASTERSERVER_UPDATER_H
class Steam_Masterserver_Updater :
public ISteamMasterServerUpdater
{
@ -300,3 +303,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_MASTERSERVER_UPDATER_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_MATCHMAKING_H
#define INCLUDED_STEAM_MATCHMAKING_H
#define SEND_LOBBY_RATE 5.0
#define PENDING_JOIN_TIMEOUT 10.0
@ -1547,3 +1550,5 @@ void Callback(Common_Message *msg)
};
#endif // INCLUDED_STEAM_MATCHMAKING_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_MATCHMAKING_SERVERS_H
#define INCLUDED_STEAM_MATCHMAKING_SERVERS_H
#define SERVER_TIMEOUT 10.0
#define DIRECT_IP_DELAY 0.05
@ -223,3 +226,5 @@ public:
void Callback(Common_Message *msg);
void server_details(Gameserver *g, gameserveritem_t *server);
};
#endif // INCLUDED_STEAM_MATCHMAKING_SERVERS_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_MUSIC_H
#define INCLUDED_STEAM_MUSIC_H
class Steam_Music : public ISteamMusic
{
int playing;
@ -41,3 +44,5 @@ public:
void SetVolume( float flVolume );
float GetVolume();
};
#endif // INCLUDED_STEAM_MUSIC_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_MUSICREMOTE_H
#define INCLUDED_STEAM_MUSICREMOTE_H
class Steam_MusicRemote : public ISteamMusicRemote
{
public:
@ -65,3 +68,5 @@ public:
bool SetCurrentPlaylistEntry( int nID );
bool PlaylistDidChange();
};
#endif // INCLUDED_STEAM_MUSICREMOTE_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_NETWORKING_H
#define INCLUDED_STEAM_NETWORKING_H
//packet timeout in seconds for non connections
#define ORPHANED_PACKET_TIMEOUT (20)
#define NEW_CONNECTION_TIMEOUT (20.0)
@ -1026,3 +1029,5 @@ void Callback(Common_Message *msg)
}
}
};
#endif // INCLUDED_STEAM_NETWORKING_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_NETWORKING_MESSAGES
#define INCLUDED_STEAM_NETWORKING_MESSAGES
#define NETWORKING_MESSAGES_TIMEOUT 30.0
struct Steam_Message_Connection {
@ -444,3 +447,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_NETWORKING_MESSAGES

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_NETWORKING_SOCKETS_H
#define INCLUDED_STEAM_NETWORKING_SOCKETS_H
struct Listen_Socket {
HSteamListenSocket socket_id;
@ -2110,3 +2113,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_NETWORKING_SOCKETS_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_NETWORKING_SOCKETS_SERIALIZED_H
#define INCLUDED_STEAM_NETWORKING_SOCKETS_SERIALIZED_H
class Steam_Networking_Sockets_Serialized :
public ISteamNetworkingSocketsSerialized002,
public ISteamNetworkingSocketsSerialized003,
@ -154,3 +157,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_NETWORKING_SOCKETS_SERIALIZED_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_NETWORKING_UTILS_H
#define INCLUDED_STEAM_NETWORKING_UTILS_H
class Steam_Networking_Utils :
public ISteamNetworkingUtils001,
public ISteamNetworkingUtils002,
@ -749,3 +752,5 @@ void Callback(Common_Message *msg)
};
#endif // INCLUDED_STEAM_NETWORKING_UTILS_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_PARENTAL_H
#define INCLUDED_STEAM_PARENTAL_H
class Steam_Parental : public ISteamParentalSettings
{
public:
@ -29,3 +32,5 @@ public:
bool BIsFeatureBlocked( EParentalFeature eFeature );
bool BIsFeatureInBlockList( EParentalFeature eFeature );
};
#endif // INCLUDED_STEAM_PARENTAL_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_PARTIES_H
#define INCLUDED_STEAM_PARTIES_H
class Steam_Parties :
public ISteamParties
{
@ -192,3 +195,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_PARTIES_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_REMOTE_STORAGE_H
#define INCLUDED_STEAM_REMOTE_STORAGE_H
struct Async_Read {
SteamAPICall_t api_call;
uint32 offset;
@ -791,3 +794,5 @@ bool EndFileWriteBatch()
};
#endif // INCLUDED_STEAM_REMOTE_STORAGE_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_REMOTEPLAY_H
#define INCLUDED_STEAM_REMOTEPLAY_H
class Steam_RemotePlay :
public ISteamRemotePlay
{
@ -111,3 +114,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_REMOTEPLAY_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_SCREENSHOTS_H
#define INCLUDED_STEAM_SCREENSHOTS_H
struct screenshot_infos_t
{
std::string screenshot_name;
@ -73,3 +76,5 @@ public:
// JPEG, TGA, and PNG formats are supported.
ScreenshotHandle AddVRScreenshotToLibrary( EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename );
};
#endif // INCLUDED_STEAM_SCREENSHOTS_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_TV_H
#define INCLUDED_STEAM_TV_H
class Steam_TV :
public ISteamTV
{
@ -122,3 +125,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_TV_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_UGC_H
#define INCLUDED_STEAM_UGC_H
struct UGC_query {
UGCQueryHandle_t handle;
std::set<PublishedFileId_t> return_only;
@ -903,3 +906,5 @@ SteamAPICall_t GetWorkshopEULAStatus()
};
#endif // INCLUDED_STEAM_UGC_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_UNIFIED_MESSAGES_H
#define INCLUDED_STEAM_UNIFIED_MESSAGES_H
class Steam_Unified_Messages :
public ISteamUnifiedMessages
{
@ -121,3 +124,5 @@ void Callback(Common_Message *msg)
}
};
#endif // INCLUDED_STEAM_UNIFIED_MESSAGES_H

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@ -19,6 +19,9 @@
#include "appticket.h"
#ifndef INCLUDED_STEAM_USER_H
#define INCLUDED_STEAM_USER_H
class Steam_User :
public ISteamUser009,
public ISteamUser010,
@ -532,3 +535,5 @@ bool BSetDurationControlOnlineState( EDurationControlOnlineState eNewState )
}
};
#endif // INCLUDED_STEAM_USER_H

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@ -19,6 +19,9 @@
#include "local_storage.h"
#include "../overlay_experimental/steam_overlay.h"
#ifndef INCLUDED_STEAM_UTILS_H
#define INCLUDED_STEAM_UTILS_H
static std::chrono::time_point<std::chrono::steady_clock> app_initialized_time = std::chrono::steady_clock::now();
@ -442,3 +445,5 @@ bool DismissFloatingGamepadTextInput()
}
};
#endif // INCLUDED_STEAM_UTILS_H

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@ -17,6 +17,9 @@
#include "base.h"
#ifndef INCLUDED_STEAM_VIDEO_H
#define INCLUDED_STEAM_VIDEO_H
class Steam_Video : public ISteamVideo
{
public:
@ -32,3 +35,5 @@ public:
void GetOPFSettings( AppId_t unVideoAppID );
bool GetOPFStringForApp( AppId_t unVideoAppID, char *pchBuffer, int32 *pnBufferSize );
};
#endif // INCLUDED_STEAM_VIDEO_H